Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом















if I change learning Multipler to 2
is it 2x of default vanilla 0.35 value = 0.70x learn
or is it set to flat 2x learn
Thanks! I'm glad you like it.
Good luck with the translations! :)
In vanilla you can often end up with just a pick of "Depressive, Teetotaller, Pyromaniac, Chemical Fascination" even with max-tier growth, which is quite hard to pull off itself.
A kid with 3 shooting and double-passion is still easily outperformed by a random no-passion baseliner with 11 skill and Tough, especially if you throw a +8 skill on the baseliner.
Meanwhile kids easily get eaten by the wildlife, or have a mechanoid base spawn on them when they are skygazing.
Also pregnant pawns are terrible, and mothers can die in childbirth if you're unlucky.
They aren't _bad_ in vanilla, but they are a huge risk for relatively little reward compared to focusing your colonists time on stuff like Research/Crafting, Biotech, Mechanoids, Anomaly content, etc.
Imo. of course.
On the other hand, yes children take more effort but you're going to get someone who not only is guaranteed to get along with at least 2 of your pawns, they're going to have more passions than a random pawn and they're going to have curated traits and passions, even if you aren't picking the best option each time.
Now, this would heavily be influenced by mods I have to increase trait slots and add new traits, because I think the majority of them are negative, but I think the point still stands.
You can see compatible versions on the side-bar (1.4, 1.5, 1.6 in this case)