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Сообщить о проблеме с переводом









Not that this is the fault of your mod or the SFO team. I'm just hoping CA works on fixing the issue eventually so that this issue is no longer a problem as I am trying to avoid getting the bug within any of my playthroughs.
For the time being, I'm not planning on expanding to even more mods, as maintaining them is already a hell of a task. But I'm adding more content to them :)
This SFO submod has all my stuff in it but you can just ignore the bits you don't want to use. It's not radically changing any of the basic mechanics.
I was wondering if it was possible for us to get a RoR only version of this mod at some point? seeing as you had done so for vanilla and Lily's. I understand if you have no desire to maintain another mod, however.
faction_key = "wh_main_brt_bordeleaux", unit = "mrd_brt_morningstar_knights_ror",merc_pool = "renown", count = 1, rcp = 100, munits = 1, murpt = 0.1, frr = "", srr = "", trr = "", replen = true,merc_group="mrd_brt_morningstar_knights_ror"},
There's a bunch of these in that script, so it currently breaks and doesn't add the RoRs to the pool at all.