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Not that this is the fault of your mod or the SFO team. I'm just hoping CA works on fixing the issue eventually so that this issue is no longer a problem as I am trying to avoid getting the bug within any of my playthroughs.
For the time being, I'm not planning on expanding to even more mods, as maintaining them is already a hell of a task. But I'm adding more content to them :)
This SFO submod has all my stuff in it but you can just ignore the bits you don't want to use. It's not radically changing any of the basic mechanics.
I was wondering if it was possible for us to get a RoR only version of this mod at some point? seeing as you had done so for vanilla and Lily's. I understand if you have no desire to maintain another mod, however.
faction_key = "wh_main_brt_bordeleaux", unit = "mrd_brt_morningstar_knights_ror",merc_pool = "renown", count = 1, rcp = 100, munits = 1, murpt = 0.1, frr = "", srr = "", trr = "", replen = true,merc_group="mrd_brt_morningstar_knights_ror"},
There's a bunch of these in that script, so it currently breaks and doesn't add the RoRs to the pool at all.