RimWorld

RimWorld

430 betyg
[BT] SpawnThoseGenes!
3
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Mod, 1.4, 1.5, 1.6
Filstorlek
Lades upp
Uppdaterades
735.914 KB
5 dec, 2022 @ 13:23
18 jul @ 13:34
7 ändringsnotiser ( visa )
Du behöver DLC för att kunna använda denna artikel.

Abonnera för att ladda ner
[BT] SpawnThoseGenes!

Beskrivning


This framework is designed so you can easily add custom germline genes to the default or your own custom races in the game, originally it was supposed to be an EyeGenes2 exclusive mod but we decided to make it a framework any mod can tie into.

Before this mod it was one or the other.. now you can have both xenogenes and germline genes per race.

  • Allows you to add custom endogenes at pawn creation, with chances.
  • Lightweight.
  • Example file included, please don't overwrite groups that will break other mods, instead patch into them if they exist.

EXTRA-INFO
  • Keeping your chances under 1 collectively gives it a chance to not give any gene at all.
  • If a gene endocatagory exists it overwrites it, so you could in theory restrict a race to specific skincolors or haircolors.
  • Properly checks to make sure its not a biotech birth so genes don't get overwritten.

Does this work with har races?
NO this mod relies completely on xenotypes and is not designed for HAR races in mind, that said
it will most likely affect them as they are technically "baseliner" in terms of the games understanding with baseliner
genes.

Are there any patches?
Yes! here you go!: Community Patches

              This work is licensed under a
       Creative Commons Attribution 4.0 International License[creativecommons.org]
61 kommentarer
Zeal 4 okt @ 5:03 
Hi thanks for the great mod! Is there any incompatibility between this mod and Gendered Genes / Big and Small? When trying to add a gendered size gene to a xenotype via xml, it throws:

Could not resolve cross-reference: No Verse.GeneDef named Large_GG2_MaleOnly found to give to SpawnThoseGenes.

I get that that def may not be defined in xml, so is there another way for STG to pick it up?
Nera  [skapare] 30 sep @ 10:23 
Thank you!
I've replaced the image links to to steam ones
Lionheart 30 sep @ 2:50 
FYI imgur.com has blocked the UK from accessing it's site so your mod description which contains images hosted there, now has NO information available in that format for anyone accessing from the UK.
you may want to consider updating with a text description.
Paolini 19 sep @ 8:13 
@B flat it works fine for me ? Without this mod eyes don't have any colors
B flat 23 aug @ 15:17 
The name makes it seem like it works the other way around -- no eye genes would spawn if this mod is not loaded.
B flat 23 aug @ 15:15 
I'm not sure how all of this works, because enabling this mod get rid of all eye genes in vanilla xenotypes in https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2898151329&searchtext=eye . Although it is said to be a requirement, it works better without.
тетеря, блин 14 aug @ 14:29 
[SpawnThoseGenes] No possible endogenes found in config for: Ratkin_Squirrel
тетеря, блин 27 jul @ 7:13 
on pawn generation:

[SpawnThoseGenes] No possible endogenes found in config for: KiiroXenotype
...
Tried 300 times to generate age for kiiro special force smoke-maker
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
...
https://gist.github.com/HugsLibRecordKeeper/1e542841298a5a7e16767c96babed33a
DiegoCalvito 19 jul @ 7:12 
thank you for your hardwork guys
Nera  [skapare] 18 jul @ 13:35 
Patch is out for eyegenes2 :)