STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Empire at War Remake 3.5 Revisited
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Game Type: Campaign, FOC
标签: Singleplayer
文件大小
发表于
更新日期
30.720 GB
2022 年 11 月 28 日 下午 6:06
7 月 17 日 上午 7:02
77 项改动说明 ( 查看 )

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Empire at War Remake 3.5 Revisited

描述
Empire at War Remake 3.5 Revisited is a combination and rework of Remake 3.5's simpler, space-only GC campaigns with all the new units, maps, features, starfighter rework and balance changes made in Remake 4.0+. This combined with features from other popular submods creates what I believe is the ultimate EAW experience, that focuses on a simple, fast paced galactic map and economy which takes you quickly between epic, large scale space battles.

Includes 7 GC campaigns each with varying levels of AI control and fully functional minor factions!

This submod was born of personal mixed feelings regarding 4.0's changes and a preference for 3.5's GC campaign gameplay. This way the gameplay of 3.5 remains while being selective with what is included from 4.0. Additionally includes many features from 3.5's overhaul submod.

Main features:

- Seven GC campaigns based on the large, full, reduced and core GC campaigns from EAW Remake 3.5.
- Seven fully playable factions including the Republic Hardliners, Separatist Holdouts, Mandalorians Protectors and Sith Cultists minor factions.
- Three modes of play in each campaign - you can choose to control your own faction fully yourself, give partial control to the AI in co-op mode or become an observer with the AI taking full control.
- Randomised starting units for all factions, making each campaign a unique experience.
- Complete removal of ground combat, units and structures. All references to it in the AI were removed.
- Fully functional and slightly reworked minor factions for the rebalanced full map, with all 10 factions fighting over a massive, chaotic galaxy at war.
- Large map has minor factions disabled but holding key planets, to focus on combat between the Empire, Rebels, Underworld, Republic and CIS.
- Core and Reduced maps for a smaller GC experience, with only the Empire, Rebels and Underworld active.
- Heavily edited and improved 4.0's AI for both GC and space combat.
- Starbase redesign with the Golan II and Golan III defensive platforms serving as level 4 and 5 starbases. No more bullying defenceless shieldgates or colonies - these are strong defensive platforms with a large garrison and several capital ships. This garrison is unique to each faction. All units can be built from a level 3 starbase.
- Simple, easy to understand and strong economy based on the total value of planets under your control. No freighters, upkeep or attrition.
- Tech levels increase automatically after a set time has passed. Heroes and carrier garrisons also upgrade automatically when the tech level increases.
- Battlegroups and the Battlegroup Command station have been ported from 3.5's overhaul submod and made fully functional with 4.0 and the minor factions.
- Big text and tooltip cleanup, including removing stats from hardpoints and fighters, removing redundant text from 4.0 that no longer applies and fixing spelling/grammar errors. Any changes made in this submod are reflected in the tooltips.
- Fixes to some bugs that were carried over from 3.5, Overhaul and 4.0.
- Buildable fighter rework where 3 squadrons are built as once, tied to a single unit in GC.
- Corvette rework, turning most corvettes into a squadron of three that is capable of dogfighting.
- Super Star Destroyer phases removed and TIE/Droid swarms replaced with large numbers of individual squadrons.
- Ported and included Niko's Venator submod and CanadaMan7's Clone War Holdouts submod.
- Ported and included music from Zavvy's Thrawn's Revenge Rescored submod and Clone War Holdouts.
- Fog of war removed from battle and GC (can be restored in GC by selling the probe droid on your homeworld).
- Doubled ship turn rate to make them more responsive and easy to control.
- Some units and abilities have been rebalanced from their 4.0 values.

A full list of changes and more information can be found in the pinned discussion threads.



Future planned additions:
- Port and include parts of Remake 5.0 when it releases.
- Maintain parity with Clone War Holdouts.



Does not require Remake 4.0 to play, and is not compatible with any other submod.
Be sure to run Forces of Corruption in the steam launch options, and allow the mod to fully download before starting.

To launch the mod paste this into your EAW Steam launch options:

STEAMMOD=2894927178



Check out the 3.5 Revisited submod discussion channels on the EAW Remake Discord!
https://discord.gg/zZeyPe6
https://discord.com/channels/327563463952171009/1047241238182629446



This submod was constructed from assets pulled from various mods and submods for EAW:FOC. I do not claim ownership of any of these assets - full credit and ownership goes to their original creators.

Credits and special thanks:

- The Dutchman and the rest of the EAW Remake development team for making this amazing mod.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1770851727

- Emperor Niko for the Venator Rework Submod.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2867586194

- CanadaMan7 for the Clone Wars Holdouts submod, as well as everyone who has developed and contributed assets to it.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2794270450

- Kalani6324, Grimsley and the rest of the AotR Dark Times submod team.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2313576303

- Zavvy for the Thrawn's Revenge Rescored submod.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2187062678

- Burninalways for the 3.5 Overhaul submod which inspired me to create a submod of my own.
https://www.moddb.com/mods/submod-empire-at-war-remake
热门讨论 查看全部(38)
128
10 月 10 日 下午 5:58
置顶: Known issues and bug reporting
BigCheese256
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2024 年 12 月 12 日 下午 3:03
Minor Update 4.2 - Changelog
BigCheese256
9
1
6 月 5 日 上午 10:27
Minor Update 4.3 - Changelog
BigCheese256
1,456 条留言
BigCheese256  [作者] 9 小时以前 
Yes, though they'll be minor this submod is complete as it is now. It'll include changes and additions from the last CWH update mainly.
SlayerKing72730 22 小时以前 
Any updates planned for this soon?
Falken506 10 月 25 日 下午 2:28 
I deleted the game, and deleted all registry from windows. I downloaded the game again, downloaded mod again, set parameter: STEAMMOD=2894927178, but i dont set FoC setting for launch. The game asks me on startup, I choose FoC and the MOD starts without a problem. Thank you for your help <3

Unfortunately, launching from the game shortcut doesn't work. I launch the game from the Steam games list, and then Steam gives me a choice. I select FoC, as mentioned, and the MOD works. It's working for now. Time for some testing.
BigCheese256  [作者] 10 月 25 日 上午 10:11 
If you're launching the .exe directly then yeah, it won't take Steam launch options into account, you need to launch the game via Steam. Alternatively you can try this: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2894927178/3711559379117930001/ . This would still need you to launch via Steam though.
Falken506 10 月 25 日 上午 9:22 
The mod is downloaded. I have to launch the game from the Corruption folder. The Mods tab shows that the mod is there, but I can't launch it because the game crashes. When I launch the Star Wars EaW game icon, the regular version launches despite using the launcher attribute. I don't know what to do or where the problem is. Corruption is set to launch.
BigCheese256  [作者] 10 月 25 日 上午 4:51 
@Nic01224

That's not been my experience each update has been adding something new which you can see in the changelogs. For stability, try the AMD/Nvidia control panel settings here: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2894927178/7155698768554104306/

Outside of that this game and it's engine are just old, both this submod and the main Remake mod push it to it's limits. The only "fix" is to get an EaW 2 on a more modern game engine.

@Falken506

Make sure you're running Forces of Corruption when launching and that the mod is fully downloaded, this is usually the cause. It's quite large at 30gb.
Falken506 10 月 25 日 上午 3:13 
i set FoC to start up in steam options, mod is subscribed, but game run normal without mod, wtf i doing wrong? i start with
STEAMMOD=2894927178
Nic01224 10 月 22 日 上午 8:28 
Mod has become very unstable. Completing Star Forge causes crash. No Death Star. Seems like we get less and less content with no improvements to mod stability. Please can this be addressed as this is my favourite mod? Thank you.
BigCheese256  [作者] 10 月 12 日 下午 12:05 
The Techno Union cruiser has been there for a while, it was added with CWH.

Allocator isn't available in this submod, since I don't have permission from the creator or CWH to use it here.
conwrightnie 10 月 12 日 上午 11:32 
Yeah, I found out yesterday after some trial and errors.

When did the techno union ordinance cruiser get added?

Also the Allocator Destroyer is not showing up as a build able unit, dispite having the required planets.