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Precepts and Memes (Continued)
   
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28 nov, 2022 @ 2:26
22 jul @ 11:26
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Precepts and Memes (Continued)

I 1 samling av Mlie
Mlie's resurrected mods
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Update of Zezzs mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2582413611



[discord.gg]
[github.com]


ATTENTION: All rituals now belong to their own separate mod, as they have their own dependencies. It still requires this mod to be fully used.

Rituals mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2894628849

For those that are missing the colonist duel ritual, it is contained on that mod now, albeit with some alterations.

If the last update somehow broke your game, heres the original version. Remove this one and add that one to your load order: https://github.com/00Zezz/MemesAndP/releases/tag/1.0

Adds new precepts and some memes to the game to spice up your ideologies.

Note: If you're using any other precepts mod and get an xml error with the exclusion tags please ignore it. It's harmless at worst.

Precepts:

Population. Either small or large. Will give you a bonus or malus when below 5 colonists, and a bonus or malus for each colonist above 5. A good compensation for those who want small colonies, or a nice helper for those that want gigantic ones.

Trading: Either honored or respected. Will give you better trading prices, but will make it so that you need to trade every few days or you'll get a penalty. There's also a penalty on global work speed for both of these. Require trader meme.

Death: Either don't care or Revered. Don't care is justs that, you don't care. Revered give you a mood buff when one of you colonists die. Both of these also incur a penalty on tending.


Memes:

Necrolatry: You love death. Gives you access to the melee and shooting specialist, and the precept Death: Revered.

Traders: Trade is paramount, Charity isn't. Gives access to trading precepts.

Altruism. From my other mod of the same name. Charity is important or better, and blocks most "bad people" precepts.

Ritual:

Colonist duel: Also from my other mod. Allows two colonists and/or slaves to fight each other.



I'll be adding more things as I get more Ideas. Leave any sugestion in the comment.

The source files are included. And you're free to use them as you like as long as you give credit back.


Due to extreme pressure from a friend of mine, I've set up a Kofi page. Send some Yayo Love this way if you feel like it.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: rituals, precepts, memes
33 kommentarer
SquirrelGoblin 27 aug @ 14:21 
Thanks for the work! (Forgot to add that to my comment)
SquirrelGoblin 27 aug @ 14:20 
Hello!
Is there any way for pawns to keep their weapons when called for a duel ritual? Or at least don't disallow the weapons when they drop them?
Peryn [Андрій] 20 jul @ 2:07 
The Precepts and Memes (Continued) mod (Mlie.PreceptsAndMemes) tries to call the RimWorld.PawnsFinder.get_AllMapsCaravansAndTravelingTransportPods_Alive_Colonists() function, which no longer exists in RimWorld 1.6. This causes errors when calculating colonists' opinions about the population.
lloki 11 jul @ 13:10 
Looks like it's working on 1.6
Heavy & Ze Medic 2 nov, 2024 @ 0:27 
Yeah its weird. The folder doesn't exist but it still quarantined it.
Mlie  [skapare] 2 nov, 2024 @ 0:21 
@Heavy & Ze Medic That is the assembly from the original mod, I removed that after the last report and rebuilt it. Verify that you have the latest version of the mod
Heavy & Ze Medic 1 nov, 2024 @ 18:57 
Same Malwarebytes detection:
Riskware.Agent
C:\Program Files(x86)\Steam\steamapps\workshop\content\294100\289462549\1.3\Assemblies\MemesAndP.dll
Bear 17 okt, 2024 @ 0:34 
possibly, i just know i came here after coming back to Rimworld after a while and my RimPy was deeming the memes and precepts mod missing, so i went to check why i removed it and that was the reason, it is probably not because of your mod but te original
Mlie  [skapare] 17 okt, 2024 @ 0:29 
@de_BearN The old version of the mod has those directories, perhaps you reported this on the wrong page?
Bear 17 okt, 2024 @ 0:27 
that's what showed in my malwarebytes