RimWorld

RimWorld

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EndlessGrowth
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Mod, 1.4, 1.5, 1.6
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27 nov, 2022 @ 13:11
17 jul @ 5:58
10 ändringsnotiser ( visa )

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EndlessGrowth

Beskrivning
This mod removes the skill cap of 20, making it possible to scale way higher.

It requires Harmony to do all of its things, but who doesn't have it nowadays.

Of course, I've been heavily inspired of Ducks' Insane Skills while creating this, and the lack of a 1.4 update pushed me to learn Transpiling and do my own little version of it, so feel free to check out his mod as well (which does kinda the same so clearly not compatible)

By default, most stats are going to be made useless by caps. You can use the Un-Limited mod by Alexis Grimm (or Un-Limited Reborn by NuanKi) to make everything work better

You have different settings you can use to decide if you want to have a max level, if you want to allow prices to be abused, mute notifications, etc... (Don't forget to restart the game to apply)

If you need to change how levels are learned, you can use Mad Skills as the Endless Growth mod will not reimplement what that mod is doing.

Although there is no theoretical limit, my lazyness made me make everything scale up to 100.

Level 100 requires 650K XP to reach from level 99 so it should be fine to assume no one will ever reach it.

Bills' max level is set to 100 by default, unless you have a pawn that has a skill level above level 80, in which case it is set to that level + 20 (Can be set by a setting). If a bill is set to max level, it will be scaled up everytime the max is raised to make sure you don't have to micromanage them. If a max level is selected, then that will be the max for bills instead (min of 20).

For now, this mod is very limited, I mostly ended up correcting bugs I found while testing and doing what I saw as important, but the future is bright. I do intend to make it better to scale your characters above certain skill levels. If you have any ideas, hit me with a comment, it'll certainly help if people spot where the scaling breaks or isn't enough to be useful.

For the sake of simplicity, I removed the hard limit on Quality, which means you can now get Legendary items, and Masterwork items should be more frequent (as I've made Legendary be the one to follow the old Masterwork rules in place). The curves were all custom mades using my own little hands, so if you feel like it's a bit too OP, feel free to comment about it, I'm all about feedback.

The curve on Quality is mostly vanilla before level 20, and then it goes:
20 - 4.2
30 - 5.0
40 - 5.7
50 - 6.0
100 - 10.0

In vanilla, when you roll a 5 (max level of masterwork without inspiration), you still can get rolled down since it will do another GaussianRandom on it half of the time (Rand.Value < 0.5) which will again get Clamped to 5 afterwards. I changed it so that it only does it on a value of 6, and clamping to 6, meaning you an get Legendaries without inspiration and masterwork are a bit more frequent.

All of this means level 20 is mostly excellent, 30 is mostly masterwork and 50 is mostly legendary.

I haven't done enough in depth testing to my liking (especially since it's my first mod using Harmony Transpilers), but I feel like releasing this will most likely help me iron out the details, so feel free to complain if something breaks.

This mod is compatible with Vanilla Traits Expanded's Perfectionist trait (you can create legendaries with it).

Russian translation by LeonusDH [github.com]

Github link [github.com]
Populära diskussioner Visa alla (5)
45
12 okt @ 1:44
KLISTRAD: Bug Reports
Slime-Senpai
21
10 okt @ 13:46
KLISTRAD: Ideas & Suggestions
Slime-Senpai
7
23 jul @ 23:31
Mod compatibility
Victor
343 kommentarer
Toby 8 timmar sedan 
Is it possible to cap certain skills? im getting this bug where anyone with 20 construction is failing and cancelling the build. never had an issue with any other skill though.
SSS-class Warlock 15 okt @ 9:43 
Nevermind, it works.
It's a bit unbalanced though, at least in combination with the "social experiencel from trade" mod. My trading pawn did a bunch of trading in quick succession (about 90k worth of goods was exchanged in total, about 20k first, then 10k and then lastly 60k) and my trader gained exactly 197504 EXP today.
Past 5000 EXP in a single day, the gain is reduced by 50%, which should have kicked in after the first trade, and her global learning factor is 130%.
Is that something you can take a look at perhaps? Or should I contact the mod author of "Social Experience from Trade" instead?
SSS-class Warlock 15 okt @ 5:13 
I feel like a dumbass for even asking, but uh, does this work with Combat Extended?
Ugh, you know, just wanna make sure and all that...
Slime-Senpai  [skapare] 10 okt @ 13:41 
@Cfilorvyls Perfectionnist works for me, actually there is a patch for it in this mod to allow legendaries to come out of Perfectionnist, so it's supposed to work. If you catch which other mod breaks it again I could wiggle another patch maybe?
@PROVIDENCE Good catch, a visual only issue because my check stops at 100 (non inclusive) and I never set a > 100 case. Will have to fix one day, thanks for the report
Slime-Senpai  [skapare] 10 okt @ 13:41 
@SIN Can't reproduce this locally, maybe another mod causing the issue? Seems weird that it's going away when you set a max though...
@ZeroNoPocky I tried to reproduce this, and with VEF, VSE and VTE enabled and I can't reproduce this. If you provide more infos on how to get this issue I might be able to fix it (I don't think VEF has to fix a problem that appears above 20 skill levels unless it's an error on their side)
@aiden.y1308 Can't reproduce, on my test I could make a pawn with 500+ medical do a surgery
@Who? Same as @SIN, can't reproduce this locally, make sure it's not caused by another mod (I could try to patch it if you figure out where it comes from)
SIN 8 okt @ 10:18 
It happened when max skill limit is -1(inf), I fixed it with 100lv limit
SIN 8 okt @ 9:25 
*Every pawns*
SIN 8 okt @ 9:24 
My pawns are leveling up skills way too fast.
Pawns who attacked me with less than 10 melee skill suddenly hit over 45 melee skill and become war god Ares, smashing all our buildings and pawns.
ZeroNoPocky 7 okt @ 22:49 
Hi, idk if it's appropriate to report it here or under vanilla expanded framework
But with high manipulation, the "range attack speed factor" became negative and my pawn shoots slowly instead
is there any fix for that?
aiden.y1308 1 okt @ 20:12 
can't do surgery cos it limits skill to 20