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It's a bit unbalanced though, at least in combination with the "social experiencel from trade" mod. My trading pawn did a bunch of trading in quick succession (about 90k worth of goods was exchanged in total, about 20k first, then 10k and then lastly 60k) and my trader gained exactly 197504 EXP today.
Past 5000 EXP in a single day, the gain is reduced by 50%, which should have kicked in after the first trade, and her global learning factor is 130%.
Is that something you can take a look at perhaps? Or should I contact the mod author of "Social Experience from Trade" instead?
Ugh, you know, just wanna make sure and all that...
@PROVIDENCE Good catch, a visual only issue because my check stops at 100 (non inclusive) and I never set a > 100 case. Will have to fix one day, thanks for the report
@ZeroNoPocky I tried to reproduce this, and with VEF, VSE and VTE enabled and I can't reproduce this. If you provide more infos on how to get this issue I might be able to fix it (I don't think VEF has to fix a problem that appears above 20 skill levels unless it's an error on their side)
@aiden.y1308 Can't reproduce, on my test I could make a pawn with 500+ medical do a surgery
@Who? Same as @SIN, can't reproduce this locally, make sure it's not caused by another mod (I could try to patch it if you figure out where it comes from)
Pawns who attacked me with less than 10 melee skill suddenly hit over 45 melee skill and become war god Ares, smashing all our buildings and pawns.
But with high manipulation, the "range attack speed factor" became negative and my pawn shoots slowly instead
is there any fix for that?