Sid Meier's Civilization VI

Sid Meier's Civilization VI

61 arvostelua
Merrick's Denmark
   
Palkinto
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57.723 MB
21.11.2022 klo 16.15
23.2.2023 klo 12.20
6 muutosilmoitusta ( näytä )
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Merrick's Denmark

1 kokoelmassa, tekijä Rosenthorn
Merrick's 2024 Collection (new or updated)
40 luomusta
Kuvaus
Adds Denmark as a playable civilization led by Christian IV. Christian IV was an ambitious and proactive king, a lover of culture and science, constructing many great architectural projects, expanding the navy, and bringing Denmark to a level of a stability and wealth that was virtually unmatched in europe at the time.


Denmark
Baltic Sea Dominion
  • For each Commercial Hub, Harbor, and Canal in a city gain +2 Gold and +1 Production for each foreign Trade Route that passes through or ends at that city (canals do not stack).
  • +1 Gold and +1 Production from Fishing Boats and Offshore Oil Rigs.

Fodfolk (Replaces Line Infantry)
  • Can construct Fort or Road (2 charges).
  • +10 Combat Strength when occupying a district or fort.

Tojhus (Shipyard)
  • +25% combat experience for all naval units trained in this city.
  • +2 Production towards all cities within 6 tiles of the Tojhus' harbor.
  • Bonus Production equal to the adjacency bonus of this district.
  • +50 Outer Defense Strength. +2 Combat Strength.
  • The strategic resource cost of units in this city is discounted by 10%.
  • Strategic resource stockpile is increased by 10.

Christian IV
Stellaburgis Hafniens
  • Gain Science equal to 10% of the construction cost when finishing Buildings and Wonders.
  • Campus receives an additional (+1) standard adjacency bonus from districts.

Inquisitive Zeal
  • Likes Civilizations with a high science output. Dislikes Civilizations who compete for Wonders or Great People.

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Compatibility
This mod requires Gathering Storm and my Denmark mod.

True Start Location
FiraxisTSL Earth and Europe
YNAMP Giant Earth, GreatestEarthMap, LargeEurope, LargestEarthCustom, PlayEuropeAgain

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Credits
Merrick - 2D art, Assets, Code, Design
SeelingCat - text

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22 kommenttia
output27 20.9. klo 5.02 
(both in game and in CityNames.sql)
output27 20.9. klo 5.02 
idk if it's cuz I'm using mac or what but the ø in city names are dead and become �
Guest In Disguise 22.4.2024 klo 11.21 
Seems to be automaticly disabled for "True Start Location earth huge" sadly
Rosenthorn  [tekijä] 19.7.2023 klo 15.36 
JNR handles compatibility on his end.
WolfDragon27 19.7.2023 klo 6.45 
Does this mod works with JNR district expansion?
PantherDave 17.3.2023 klo 3.57 
After the latest update, playing as Denmark on Modern era you don't get access to the Danish Shipbuilding feature for Harbours. They just don't appear in the building options under Harbour district. It's a real shame.
Rosenthorn  [tekijä] 24.2.2023 klo 13.40 
Denmark was missing some of the assets for the Loyalty overlay, the icons showing pressure. Also the civilopedia was wrong.
Solarius Scorch 24.2.2023 klo 13.07 
Thanks for the update!
...What does it do, though? :)
Rosenthorn  [tekijä] 1.12.2022 klo 19.04 
Nope, it's replaced by the base production and production to cities in radius.
Max 1.12.2022 klo 19.03 
Does the shipyard replacement also give +1 production to unimproved coast like regular shipyards?