Total War: WARHAMMER III

Total War: WARHAMMER III

1,924 ratings
[BETA] Sigmar's Heirs, an Empire Overhaul
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overhaul
Tags: mod
File Size
Posted
Updated
29.508 MB
Nov 19, 2022 @ 1:26am
Sep 14 @ 1:14pm
114 Change Notes ( view )
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[BETA] Sigmar's Heirs, an Empire Overhaul

Description
"Aye, together. I cannot do this alone; I need my sword-brothers with me. Swear with me, my friends. Swear that everything we do from this day forth will be in service of this vision of a united empire of man."
—Sigmar Heldenhammer, the first Emperor



You can now attack nearby armies with your garrisons, unlocked by Walls, Garrisons and Fort buildings !
Only for IE / IEE, Orld World and RoC not fully implemented yet.

Good day fellow Empire citizens, this mod is my take at trying to make every Empire provinces more tasteful and in line with all the sweet lore GW made for us :) It will go through a lot of things like making each roster more unique, adding all the Knightly orders and cults, remaking the building chains of the most important Empire cities, adding events, mechanics, and make it all as compatible as I can with all my favourite Empire mods.

Rebuilding my Empire mods from Game 2 content is quite a slow but interesting work, therefor I'm starting this Sigmar's Heirs foundation as a beta that will receive all my Empire content bits by bits. All details are available in this guide[necessary-count-dc6.notion.site], or just click on the pic below :

[necessary-count-dc6.notion.site]

Key features :
  • Provincial recruitment - New State troops recruitment options for each faction and provinces.
  • Big City Life - Each of the Empire provincial capitals is very unique from their extravagant landmarks to their delicate sewers. To reflect that, each main city is receiving a building makeover reflecting the lore but keeping the number of slots in mind.
  • Diversity - It has always been the first motivation to this huge project, adds diveristy to different models like griffin or demis
  • Colleges of Magic - A New mechanic that makes available wizard lords and several LL
  • Imperial Hunters - Swaps Huntsmarshals for a hero and adds hounds
  • Swords of the Emperor - Adds the famous Kurt Helborg and Ludwig Schwarzhelm as LL and LH for Reikland
  • Knigthly Orders - Adds new order, right now by expanding the Reiksguard and the Order of the North Star
  • Levies - An important part of the Empire are levies, not professional soldiers but people gathered by either patriotism, influence or faith. Therefor this mod is adding a new levy recruitment mechanic for Free Compagny Militias and Flagellants that can be raised in a separate pool depending on buildings and provincial growth.
  • Adds Sigmar related content like Valten and other Mordheim related content
  • Lot more stuff !

Q&A :

Q : The units are invisble in battle and some icons are blanc, why ?
A : You are missing the texture pack, check required mods.

Q : Can you make this or that a separate mod ?
A : As much as I like modularity, having many mods is even more work and having a family and a busy life I prefer to spend my modding time making new stuff rather than updating.

Q : I have problem X when I do Y, please fix.
A : You can join our Discord for bugs, it's a lot more convenient than Steam comments to debug :)

Some assets used in this mod come from other modders and creators, all the credits can be found in a dedicated discussion, thanks a lot to all those pple <3

As always, thanks to our small community on Discord that does not stop feeding crazy ideas to make and improve mods.

If you want to share your ideas, lore discussions or just see what we are up to, join us on Discord [discord.gg].

[discord.gg]

Everything I do is for my own use and for the community, but if you want to support my work, you can still buy me a beer via my Patreon[www.patreon.com] :)

[www.patreon.com]
Popular Discussions View All (8)
40
Oct 4 @ 6:38pm
Bug Reports
walk_the_max_planck
30
Jul 26 @ 11:13pm
PINNED: Grand Order of the Reiksguard
Xoudad
3
Oct 1 @ 4:14am
SFO Submod
CountCristo
2,988 Comments
Raze808 2 hours ago 
@I Am Neenja. Thx for info!
I Am Neenja 3 hours ago 
@Raze808. They're now a RoR. A new elector count state troop has been put in place instead.
Raze808 4 hours ago 
so, is carroburg GS no longer available in this mod?
Xoudad  [author] 8 hours ago 
Playing IE ?
ZeroAlfa 16 hours ago 
I'm not using SFO and I'm playing Karl Frantz's campaign.
Killing Joke 17 hours ago 
IE Extended. However, it may be SFO conflict, I use the SFO. Cannot just turn it off to check. It would be nice to know if ZeroAlfa uses SFO.
Also, I use https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3575400154 patch for SFO and initially I thought the patch broke it. Later I checked the tables of the patch and no, I don't see anything that could broke it, there are just units stats edits. But it seems like author of the patch confirmed the issue and found a way to fix it, so probably this is SFO problem.
Xoudad  [author] 18 hours ago 
In IE ?
Killing Joke 19 hours ago 
Same for me with Sisters of Sigmar and Sigmar Purifiers ROR. Built tier 3 landmark in Mordheim, got Bertha hero spawned. But ROR are disabled, even if lord is in Mordheim. Playing Elspeth.
Xoudad  [author] Oct 9 @ 12:32am 
Sounds like you're having script breaks, what campaign are you playing ?
ZeroAlfa Oct 8 @ 3:26pm 
I'm having a problem recruiting Sisters of Sigmar RoR units. Supposedly, upon completing the last tier of the building in Mordheim I should have access to recruit them, but they still appear blocked. I don't know if it's a problem with the game itself, as I read that there are currently problems with unit recruitment, or if there's some kind of error in the mod due to recent updates. The RoR unit in the same building is also in the same situation. Unrelated to the above, after completing the Ghal Maraz mission, the mission to recruit Valten did not appear, this I do not know if there was an error or I was missing something.