边缘世界 RimWorld

边缘世界 RimWorld

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Logistics Mechanoid
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Mod, 1.4, 1.5, 1.6
文件大小
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更新日期
943.648 KB
2022 年 11 月 6 日 下午 1:03
7 月 1 日 下午 12:09
11 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

订阅以下载
Logistics Mechanoid

在 hYPERION 的 2 个合集中
My Rimworld Mods
15 件物品
Mechanitor Balance Tweaks Supported Mods
35 件物品
描述
This mod adds in a new gentle giant to whisk your carry weight issues away.

The Logistics mechanoid is a heavy carrier mech fitted primarily for caravans, although its also capable of doing hauling work when off the road.

Highlights:
  • Rideable: Caravan Riding Speed is 1.3 (Same as a donkey)
  • Move speed of 2.70c/s
  • Carry weight of 380kg (Technically 385 but -5kg due to claws)
  • 2 Bandwith
  • Armor is 60% sharp and 40% blunt
  • Hydraulic claws as main weapon (6.45 DPS) (Armor Penetration 30%)
  • Smoke Pop Abillity
  • Supercharge Hydraulics Abillity (Doubles movement speed for 12 hours, 2.5 day cooldown)
  • Capable of Hauling
  • Body size of 1.6 (Equivalent to Termite mechanoid)
  • Requires standard mechtech
  • Only 6 garbage waste packs per charge

Cost:
(Made at Large Gestator)
- 5 Cycles
- 140 Steel
- 60 Plasteel
- 6 Components
- 1 Regular Subcore
- Melee Skill Package (Only if Mechanitor Balance Tweaks is loaded.)

- 100 Steel (Revive)

Misc:
Now requires Harmony

Should be safe to add to Saves, and probably safe to remove as long as you clear out all the content from your save beforehand. (Always make a backup beforehand to be safe!)

Used Vanilla Props Expanded in some of the screenshots: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2102143149&searchtext=

If you're looking for a similar transport like mechanoid (and dont have Biotech) VFE Mechanoids has a similar transport mech known as the "Autostrider": https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2329011599
(Someone pointed out that the mechs seemed similar, while true, at the time of creation I did not have it in mind, either way both vary greatly in implementation.)

This mod is my second Rimworld mod, made after a particular backlog of ancient complex quests and a complete lack of pack animals. I wanted something more stylish for my Mechinator to journey along with and so came this mod, given my moderate lack of experience with the Rimworld Art style I am really happy with how the assets for this mod turned out.

There's More?!:

I may not respond but I love to hear feedback on the mod, my ability to fix issues may not be the best, but this mod is fairly simple anyways and should (hopefully) not have any issues.

Thank you for reading this far, if you would like to support future mods consider donating via ko-fi.[ko-fi.com]
https://ko-fi.com/pal5k
93 条留言
stellarstrat 9 月 2 日 上午 10:50 
It would be lovely if they could form caravans on their own on the overworld ... also kinda ... why are they slower then humans when it comes to walking?
Cruel Moose 8 月 4 日 上午 11:34 
for the person with the devourer issue, their body size doesn't need to be raised that high to 4. Simply increasing their body size by 1 (from 1.6 to 2.6) should make them immune to devourer swallowing.

Personally I made a local copy to fix this as it is kinda silly that devourers can swallow these.
Farbott 7 月 28 日 下午 12:00 
While super rare I assume, could the hydraulic claw if possible be set to NOT be a possession if thats something that exists? Possessions for everyone pulled it for a pawn and they cant remove it from their inventory, I dont exactly know which of the two would be responsible for that so I'm gonna take it there if this isn't fixable on your side
hYPERION  [作者] 7 月 1 日 下午 12:10 
Seems to have been working fine and just needed a tag change, if any issues due to the update occur please report them.
Space Chimp 7 月 1 日 上午 8:02 
please update :c I miss my steel caterpillar
Monbland 6 月 22 日 上午 1:37 
PLEASE UPDATE!
FripouilleSaharienne 6 月 15 日 上午 10:35 
fr
CrazyOwl 5 月 25 日 下午 11:51 
Is is at all possible to make logistic mech, or any other mechs for that matter, behave like pack animals when you form a caravan with them?

The things is, when you form a caravan with pack animals the colonists load stuff into the pack animals inventory. But when you form caravan with mechs the mechanitor just takes everything into their own inventory, which makes managing inventory a nightmare.
Fired 5 月 24 日 下午 9:51 
Is this CE compatible?
hYPERION  [作者] 1 月 5 日 下午 8:39 
@RandomEdits There is not, infact the functionality of them appearing in any faction trader caravan is apart of my Persona Mechanoids mod, regardless of whether this mod is actually present. (The implementation of those is different and not actually usable by the player like the logistics mech in this mod.)