全面战争:战锤3

全面战争:战锤3

123 个评价
Level 5 Capital (or any level)
   
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标签: mod
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15.673 KB
2022 年 10 月 31 日 下午 3:19
12 月 8 日 下午 3:33
35 项改动说明 ( 查看 )

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Level 5 Capital (or any level)

描述
What this mod does:
1. On campaign start, force all major and minor settlements at any level (default 5).
2. On occupation, enforce a level for occupied settlements (default 4).
3. Use MCT to toggle the behavior, desired level, whether it works only for province capital.
4. To compensate for horde faction, Ogre camp, Black Ark, Dragonship, Chaos Horde now cost 0 food, 0 resource, and 1 turn to level up the main chain.


Compatibility
Should be compatible with everything, no matter it is tier-4 minor settlements, more slots, co-op, and save-game.

Note that the starting level may not work for some. Many mods (such as Radious, Sigmar's heir and mixu minor factions) set certain city levels in their mod. If that happens, simply raze and re-occupy to enforce the desired city level.


Campaign Balance Warning
If you set a high-tier capital & on legendary difficulty, AI will start to recruit elite army around turn 30. This can make the game very challenging for inexperienced player.


Misc:
I don't always check Steam comments. For time-sensitive request, please contact me on discord, either via modding den or my own channel[discord.gg].

And I always welcome a cup of coffee[www.paypal.com] for the works.


Credits
Big thanks to DrunkFlamingo's Tier-4 Starting, which provides the foundation & motivated this mod.

Thanks to Jolc3r for fixing a rare crash when clicking on razed settlement.
110 条留言
Lickher_ish 11 月 23 日 上午 3:45 
old world?
未若柳絮因风起 11 月 9 日 上午 7:21 
Great mod.
Pamparampampamparam 11 月 1 日 下午 1:58 
It'd be cool if you could select which faction's starting settlements are affected so you can bias some factions you want to see succeed have a natural advantage over others.
NINA rojozangre 9 月 6 日 下午 9:10 
GRACIAS SSSSSSSSSSSSSSSSS
BAGHolder  [作者] 9 月 6 日 上午 9:28 
@greyknight88 @quasit17 @glospey

The MCT problem is fixed --- now the mod functions properly with MCT enabled, and I tested the options work.

It was a trivial typo in a previous update, where a non-existent option was left in the script...
quasit17 8 月 14 日 下午 4:55 
@glospey It does work without MCT, but then the settings are default and I don't want that...
glospey 8 月 13 日 下午 9:11 
Have you tried without MCT?

(Yes, I know it says it's required but other mods my play groups use require it but it was causing crashes so we turned it off and they ran anyway. We stopped using this mod a while ago so I can't say if this mod is stable or not.)
quasit17 8 月 13 日 下午 8:46 
I've been trying to start a new campaign as Kairos and worked out that this mod is causing a crash on campaign start. It crashes after choosing base game settings and pressing start game during the loading screen. I removed all mods except this one and the required "Mod Configuration Tool" mod, which doesn't cause a crash alone, I tested that. The mod settings don't appear to matter as I turned everything off and it still crashed. Both mods are using the latest release, to the month anyway.
greyknight88 7 月 23 日 下午 3:36 
it crash when used whit mixu's and MCT. Any Help? a fix submod?
Centurion 7 月 14 日 上午 2:09 
this mod does not raise the minor settlement cap, unless you have another mod allow minor settlements to go past tier 3, minor settlements remain capped at tier 3