Garry's Mod

Garry's Mod

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ANPlus [BASE] | Replacer Update
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Roleplay, Realism
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29.771 MB
22 października 2022 o 12:52
25 kwietnia o 11:24
Listy zmian: 301 ( zobacz )

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ANPlus [BASE] | Replacer Update

Opis



GitHub Link[github.com] - Everything here is up to date but the workshop branch is the more stable one.



Advanced Particle Controller - It simply loads all of the particle effects from all the mounted games.



CREDITS:
  • Me - Coding,
  • Valve - Cars or something.

Have Fun! :B1:
Item Donation
If you feel like my shi**y job is worth something.

tags: addnpc npc ai base plus + anplus
Popularne dyskusje Zobacz wszystkie (3)
230
12 października o 2:48
PRZYPIĘTE: [ERRORS/BUGS]
filz0
27
11 czerwca 2024 o 0:57
PRZYPIĘTE: [NPC TEMPLATE]
filz0
0
29 stycznia o 19:48
issues with teams
FillerMcDiller
Komentarzy: 418
Adrian Shephard kicking your ass 9 października o 6:53 
@filz0 Hey brat, I want know how to let zombie using guns
meierhans 17 sierpnia o 13:03 
When using ANP Replacer to replace Combine Elite with [CUP] Overseer (by chance), the Overseer will spawn without weapon sometimes. He will then also just stand still where he is. When spawning him directly via ANP spawnmenu, he will always spawn with weapon.
the glue eater 14 sierpnia o 11:06 
uh hi i would like to report a bug it says this mod is creating errors
UncleChestnut 10 sierpnia o 23:44 
Any plans on adding a setting that allows the ANP NPC's to appear in the default spawnmenu when the spawnmenu is reloaded?
Bamcublam 17 lipca o 6:14 
@TheDesertRoad Go to the spawn menu, where the Settings are go to ANP Base and you are able to find it there.
TheDesertRoad 17 lipca o 5:15 
how do i make the npcs appear on the default spawn menu?
Gnilomord 5 maja o 11:24 
I don't know why, but NPCs at the ANP base, like standard harvesters, shoot from automatic weapons in bursts. Sometimes they even stand for 10 seconds just turning towards the player.
filz0  [autor] 25 kwietnia o 11:25 
Update:
> Fixed issues related to "FakeModels" not appearing when "Keep Corpses" was disabled.
meierhans 13 kwietnia o 19:03 
I second that. We now have ANP, Zbase and VJ Base in separate tabs. It starts to clutter the GUI and VJ is the only one that allow to search.

Anyhow, minor flaw. Keep up the Plus++ ;-)
Заморил деда 10 marca o 0:29 
man i miss the times when anp npcs were in the same folder as normal npcs and not in their own category :(