Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
and no, the catapults aren't coming back.
It's probably because that mod has not been recently updated yet. I assume others who have this crash also use that ALL in One version.
My only guess is there's some kinda mod incompatibility. I use a few submods for your faction, one of them gives Kraka Drak their old region back and switches Malakai to another region. The other one adds Kraka's units to most vanilla dwarfen factions. I guess I'll need to disable some mods and see if it persists.
The mod loader will give message most of time if unit mod wont work before starting the TW.exe
so its easy to spot mods that are problematic with unit table errors
So far this mod caused a CTD and seperate from that 'The Hung' faction mod caused a mid-battle CTD, outside of these I have had no problems running +50 unit mods and never getting a crash from any of them, the Devs seem to keep making game version updates and this breaks a bunch of mods that have start date lower than 2024 I have noticed, c'est la vie.
My guess is that there is some unit or element in the mod that no longer works with current 6.3 version of game