Total War: WARHAMMER III

Total War: WARHAMMER III

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Ranged units for ogre kingdoms
   
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15 okt, 2022 @ 16:13
23 aug, 2024 @ 7:40
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Ranged units for ogre kingdoms

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Adds 2 new ranged units to the ogre kingdoms, one with pistols and the other with javelins.

Should increase replay ability and depth when playing ogres, personally never understood why pistols were kept so far back in the recruitment tree.

Also fixes one of the main bad gameplay loop issues where the ogres are basically "horde melee units and charge the enemy and wait" by introducing some ranged units that aren't far back in the recruitment tree, while still being diverse and unique.
41 kommentarer
Necrolyte 7 feb @ 22:47 
Nice Mod!:WH3_greasus_rofl::rawmeatpiece::steamhappy:
Tyler Chaos 31 okt, 2024 @ 17:37 
just wasnt sure as the ogres was touched for once in an update
HungryBat  [skapare] 31 okt, 2024 @ 17:36 
unit mods rarely break
mods that script break all the time
Tyler Chaos 31 okt, 2024 @ 17:28 
i do just have lots of them
HungryBat  [skapare] 31 okt, 2024 @ 17:26 
do you people even TRY mods that are outdated?
Tyler Chaos 31 okt, 2024 @ 17:01 
so works with the new update today?
HungryBat  [skapare] 31 okt, 2024 @ 16:21 
i fixed this one not so long ago
Tyler Chaos 31 okt, 2024 @ 16:15 
hope too see your mods updated
Buffalo 26 sep, 2024 @ 20:47 
SFO version could be great :)
Automation-Machination 23 aug, 2024 @ 9:21 
Hey Thanks for fixing the mod, Nice having that extra range.