安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I answered the question and indicated where anyone can find the answer to it, so that they don't have to ask me every time they want to take something from this mod. What "super condescending" are we talking about?
Nope, I don't mind. I have an MIT license attached to some of my mods on GitHub, including this one. I attached it specifically as an answer to such questions.
Mods will conflict, use only one version. Each version has its own disadvantages and advantages. UltExpII is a direct continuation of what this mod was supposed to be. But since this mod has dependencies, I decided to upload its update as a separate mod.
For example, in UltExpII, all bionics are made in a more “manual” way, which is why it cannot be disabled in the settings.
In this version it is made using a generator.
Or mechanoids. In continuation, there are 1 less of them, but they have a vanilla-like design.
Also, all duplicate buildings, such as beds, have been removed. In this version, one bed has 6 versions, in different colors.
And so in everything, the list of differences is huge.
Yeah, I don't mind.
Yep, just an extra layer with the same name.