RimWorld

RimWorld

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Vanilla Animals Expanded
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Mod, 1.4, 1.5, 1.6
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55.110 MB
6 okt, 2022 @ 6:09
23 jul @ 6:04
13 ändringsnotiser ( visa )

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Vanilla Animals Expanded

I 2 samlingar av Oskar Potocki
Vanilla Expanded
110 artiklar
Vanilla Expanded - Empire playthrough
148 artiklar
Beskrivning
[www.patreon.com]




Check Changelog.



Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You can only enable the animals that appear in your biome if you want.

The reason we merged all the animal mods is because they are finished - the only new animals we have planned fit into standalone packs. We have already covered all the biomes, so it’s only proper we clean it up and make it into one big mod.

No, we have no plans to merge any other mods together.

This mod adds dozens of new animals that fit RimWorld aesthethic, from house cats and rottweilers to anacondas and indian elephants, it really breathes a lot of life into the game and makes every biome feel very, very unique.

The Waste, Endangered and Royal animals mods will remain independent, as they add special mechanics and events that stray a bit from this type of mod.



Vanilla Animals Expanded adds following animals to the base game:




































































[forms.gle]

For balance reasons, we have made a VERY comprehensive animal spreadsheet: https://docs.google.com/spreadsheets/d/19wyuEqVvMIIO717o8eZq81Nkh-5ZISwAsPtjOxoDdeQ/edit?usp=sharing



Q: Wait! You're adding duplicate animals as some have been added in Odyssey DLC!
A: If you have Odyssey DLC, duplicates won't show and only the DLC versions of animals will. If you don't have the DLC, however, you will see all of the animals in this mod.

Q: Do the animals spawn randomly in biomes?
A: Yes, a majority of them are guaranteed to spawn in Temperate Forest biome, with some of them also spawning in other biomes.

Q: Can I disable X animal?
A: Yes! Use mod options to disable any or all animals if you so desire. This will disable them from spawning in the wild.

Q: Is X a pack animal?
A: Pack animals are marked on infographics.

Q: Why is X animal white?
A: It’s only white as a texture, but ingame, code applies colour to it. It’s a little trick that mod authors do to have a bit more control over how an animal looks.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new animals?
A: No. I will focus on other modules, adding new animals, but this mod is complete as is.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you want. Please remember: removing mods causes issues!

Q: Can you add /this/ animal?
A: Feel free to suggest it!

Q: CE compatible?
A: No idea.

Q: Are you doing this with any other VE mods?
A: No.

Q: But my load list is clogging!
A: This may come as a surprise to you, but your modlist is not a toilet. The impact of loading 14 mods is basically the same as loading a single mod that includes those 14.



Graphics are created by Oskar Potocki.

Steam Infographics inspired by Planet Zoo. Love that game.

Code work created by Sarg Bjornson.

Lemur made by Luizi!

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]









Populära diskussioner Visa alla (2)
42
15 jul @ 7:46
KLISTRAD: Suggestions
Sarg Bjornson
1
13 jul, 2023 @ 23:41
KLISTRAD: Vanilla Expanded animal mods that are separate from this one
Sarg Bjornson
748 kommentarer
Sarg Bjornson  [skapare] 27 sep @ 22:55 
These are genetically modified to lay eggs
TheCarrierPrimoris 27 sep @ 17:52 
As long as I'm talking snakes, the green anaconda, also gives live birth. Anacondas can also reproduce pathenogenically after not mating for some years. It isn't common, but you can get clone babies!
TheCarrierPrimoris 27 sep @ 17:40 
I don't know if this has been mentioned before, but rattlesnakes, among a few other types of snakes, don't lay eggs. I saw some rattlesnake eggs for sale, so I thought I'd say something.
Dwight 16 sep @ 11:55 
You make the best mods for this game I have ever seen. your animals are chef's kiss. Sorry if this is completely inappropriate to ask but is there any way you could make a Nug from the Dragon age games? I wan't one in my game so bad but the best I can do is photo shop. I have no clue how to make a mod and I know mine would not look as good as yours.
Sarg Bjornson  [skapare] 12 sep @ 22:44 
Yes, both correct. It is boombat, as a pun on wombat, and it doesn't have its own meat, reusing the boomrat's one
spycats 12 sep @ 22:19 
i thought boombat was a typo but its listed as that here even though the game calls the meat it drops boomrat meat. \_{^_^}_/
Sarg Bjornson  [skapare] 4 sep @ 22:25 
This mod doesn't add deer or pigs
Balthazad 4 sep @ 17:05 
in this mod, a deer eats less than half of what a pig eats, whilst producing 2/3's of the meat.
irl, a deer eats twice the amount of what a pig eats, whilst producing (usually) just 50% of the meat (100% iif it's compared to a smaller pig breed of 180kg).
smitty_the_smith 31 aug @ 18:18 
Is this mod compatible with "Dogs mate" and is there any purpose for that mod with this one?
Can different dog breeds mate in your mod?
codyabbyben1 30 aug @ 13:10 
Komodo Dragon, would be an awsome add on