Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bulgaria)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraina)
Báo cáo lỗi dịch thuật










any plans to make it work with the old world campaign?
Do it the second you get in-game, should work
> OVN Grudgebringers
> Any Grudgebringers submods/patches
> Skill dump mods
> Character skills compilation mods
> Increased character Max level mods
> LYH Legendary Characters mod
(Or any mod providing new horde factions/horde lords as they may conflict with Morgan's Buildlist, they may cause issues ranging from no buildings/different buildings/crash)
Lastly, make sure you're playing with supported faction (community made factions may or may not work as intended, example Mixu's unlocker provided factions like Minor Empire factions etc.)
You'd assign 2 separate skill trees to same entity, same entity has 2 separate building tree assigned to it (you either crash or you'd have empty skill/building list)
Even bigger concern are scripts that'd end up tracking wrong entities and that can cause all kinds of nonsense, corrupted saves, script lag, crashes, resetting quests each turn etc.
Even if it works now few save/reload cycles you may end up with bricked save.