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Fordítási probléma jelentése
You need a submod
"Nanu's Dynamic RoRs for Pirates of Sartosa Overhaul"
Thanks again , you spoiled us with your great mod !
There's also an elf member of the Grand Alliance named Yrellian, but no one's made a model for him and you don't run Elf units in the overhaul anyway.
Could I trouble you for a small edit for Old World support? The campaign start script breaks on #133, which causes the Sartosa settlement buildings to break, RoR don't get assigned to the faction, army doesn't get switched around, and probably more.
I replaced `script/campaign/mod/nanu_sartosa_overhaul_script.lua` #133 with
```
local region_key_by_campaign = {
cr_oldworld = "cr_oldworld_region_sartosa",
cr_oldworldclassic = "cr_oldworld_region_sartosa",
default = "wh3_main_combi_region_sartosa"
}
local campaign = cm:get_campaign_name()
local region_key = region_key_by_campaign[campaign] or region_key_by_campaign.default
local region = cm:model():world():region_manager():region_by_key(region_key)
```
and it appears to have fixed all the issues, seems it was just the one region selection.