Total War: WARHAMMER III

Total War: WARHAMMER III

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Sensible restrictions to neutral reinforcements
   
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439.302 KB
16.9.2022 klo 12.01
19.10.2022 klo 7.41
5 muutosilmoitusta ( näytä )

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Sensible restrictions to neutral reinforcements

Kuvaus
Features
    In vanilla, two armies can reinforce one another as long as they aren't enemies and are attacking a common enemy. A good idea in principle, but it does cause some lore breaking situations. If my Greenskin army gets attacked by a Skaven army while an enemy Dwarf army happens to be near, they'll join forces. That just doesn't happen in the lore.
    This mod restricts which cultures/factions can reinforce each other, somewhat based on the lore. Check the table above for details. This only affects reinforcements between neutral factions. Allies will always reinforce each other when faced with a common enemy, regardless of the limitations introduced by this mod.
    It isn't perfect in its lorefulness. Whether or not two factions would aid each other in battle in the lore depends on a lot more factors. But for the purpose of neutral reinforcements specifically, I'd say this is close enough. Do let me know if you have suggestions for improvement though. In practice, this mod won't have that much of an impact, as neutral reinforcement tends to be quite uncommon. But it's nice to have in those situations.

Some details
  • Chaos factions and Skaven can all reinforce each other, but monogod factions (the Daemon factions and the monogod Warriors of Chaos factions) cannot reinforce factions dedicated to one of the rival Chaos Gods. This is to reflect their constant infighting.
  • Dwarfs, Empires, Bretonnia, Cathay, Kislev, Wood Elves, High Elves, Lizardmen and Tomb Kings can all mostly reinforce each other. Though I felt like Bretonnia, Wood Elves and Lizardmen would dislike the Tomb Kings more than the others. The same goes for Volkmar the Grim and his faction.
  • Arkhan the Black isn't like other Tomb Kings, he follows the same pattern as Vampires.
  • Dark Elves are an odd one, as they aren't aligned with Chaos at all, but the rest of the civilised world also hates them. Tombs Kings less so, as the Dark Elves presumably can't use skeletons as slaves. They can also reinforce with Vampires, as there is nothing in particular for them to hate about each other.
  • Morathi can reinforce Slaaneshi factions, as can the Cult of Excess.
  • Nobody wants Greenskins on their side. but more importantly, Greenskins aren't very interested in sides. They just fight. Only Azhag the Slaughterer, because of his Crown of Sorcery, has some affinity with Vampiric factions.
  • Generally, nobody wants to fight alongside Vampires, except the Dark Elves, Arkhan the Black and Azhag the Slaughterer.
  • Kemmler is, unlike the other VC factions, Chaos aligned, so he can reinforce with Chaos factions.
  • Ogres will fight with and alongside literally anybody if there's food to be had.

Compatibility
    Annoyingly, this is incompatible with any mod that edits the factions table. That also includes faction colour mods, as faction colours are determined in that table. However, nothing will get completely broken. You'll either not get the recolour because my mod overwrites it, or you get the recolour but not the reinforcement restriction for that particular faction.
    Mods that add new factions will just have those new factions able to reinforce as in vanilla, but I have made it compatible with Mixu's Legendary lords mod. The new factions in there have been given the appropriate restrictions.
51 kommenttia
Shatilov 18 tuntia sitten 
even though this mod is working, yet it removed the custom units from Copher stand alone faction. the building recruitment chains are empty from units.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2955379987

and makes its faction unitless.
Flying Fox  [tekijä] 20.10.2024 klo 5.57 
You may have other mods that edit the same table. Or this mod is just drastically outdated with all the new game updates in the past 2 years.
Sophie 19.10.2024 klo 21.35 
can you PLEASE make a mod similar that doesnt affect unit models ? itrs anoying having rebels ally with chaos beastmens so stupid.
Sophie 19.10.2024 klo 21.28 
this affects unit models btw, disappearing chaos warrior limbs etc. dont download. sad
Vurcingetorix 15.9.2024 klo 22.13 
Thank you, thumbs up and award sent! (A separate mod where 3 way ffa battles can happen ect would be sick!)
AwDiddums 25.8.2024 klo 15.57 
I've spent days trying to figure out which graphical mod was deleting the textures from the shield and spear of High Elf Silverin Guard and... it was this one.

I'd recommend emboldening the compatibility issue at the beginning of the description. It's not immediately clear that a mod like this would affect unit models. It's a great mod... it's just disappointing about the faction colour table.
Winter 22.8.2024 klo 23.39 
One of those hidden gems that you stumble on accidentally. :steamthumbsup:
VanDerHuuy 3.5.2024 klo 12.59 
Thanks for the mod. I've already encountered strange alliances in battle several times, like dwarves with Skaven or Orcs.
kilovanh 2.5.2024 klo 19.33 
Bug: Patch 5.0 Karl Franz Campaign, new electoral machinations is incorrectly showing as Gelt's colleges of magic, otherwise fine
Guts 15.10.2023 klo 6.46 
the mod is working fine guys, just ignore the outdated warning