Cities: Skylines

Cities: Skylines

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Network Anarchy
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1.363 MB
14. sep. 2022 kl. 7:23
9. aug. 2023 kl. 10:57
57 ændringsbemærkninger ( vis )

Abonner for at downloade
Network Anarchy

Beskrivelse
Network Anarchy 3.2.5
Compatible with Cities Skylines 1.17 (23nd May Update)

[www.buymeacoffee.com]

This mod adds additional options when building networks (roads, quays, etc) and provides game-wide anarchy to let you break the placement rules.

Network Anarchy 3 is the official continuation and combination of Fine Road Tool 2 and Fine Road Anarchy 2 by SamsamTS and Klyte45, and includes additional features.

Replaced Mods
You must unsubscribe from the above mods to use Network Anarchy.
  • More Network Stuff - in-game features only, so you can create and delete ship and plane paths. If you remove MNS, Prefab Hook may also no longer be needed. You can run MNS together with NA for MNS's map/asset editor features.



Maximum Segment Length
Formerly the Node Spacer mod. It is hidden by default, go to Options to make this feature visible.

Lets you set a maximum length for network segments. For example, instead of the default 96m (12u) long segments, you can build a bridge with 48m (6u) segments for more realistic pillar spacing.

Use this to build Railway Project bridges with the correct arch size - typically 64m long, but check the Railway asset to be sure.

Shortcuts
All shortcuts can be modified in Options. Anarchy and Collision shortcuts are always available, the others are available whenever the Network Anarchy panel is visible.

Ctrl + Up/Down to change the elevation step (it goes from 1m to 12m).
Ctrl + Left/Right to change between placement modes.
Home to reset the elevation.
Shift + S to toggle the Straight slope option.
Ctrl + A to toggle anarchy
Ctrl + B to toggle segment bending
Ctrl + S to toggle node snapping
Alt + C to toggle collisions

Uses Harmony 2 by boformer. This mod can be removed at any time without affecting your save game. Source code and non-Steam download: GitHub[github.com]

Thanks to REV0, SamsamTS, Klyte45, BloodyPenguin, Ronyx69, Mbyron26, and all the translators and beta testers!

Join my Beta Testing discord[discord.gg] for technical support.

Translations by:
Chamëleon TBN, acc[www.twitch.tv], Almi, Armesto, Benjamin Crewz, Deeheks, fgds, Frostbite[www.twitch.tv], gatomo, Geze, Hyposim, Jitaenow, kjmci, KoXz, Klyte45, macsergey, Modocero, 네인 | neinnew, nihShin, Othercakes, Pablo Martín, Palm'sTime, Raistlin46, Ryuichi Kaminogi, shg166, 我家是个大鱼缸 (Slicky), stabby bird, Svis, たこうま (Takouma), Tchelow[tchelow.com], Vinicius, Zarrix

[www.patreon.com]
[www.paypal.me]
Populære diskussioner Vis alle (51)
21
2. feb. kl. 7:35
network anarchy
NastyLeaf
17
19. okt. 2023 kl. 7:59
Collision not working with anarchy turn off
Kurt Peters
14
28. juli 2024 kl. 16:27
Suggestions and Issue Fixes
arthraix
1.564 kommentarer
CreatorOfWorlds For 14 timer siden 
Just to add to the below comment. This seems to only be an issue with the vanilla pavement and gravel paths, the other vanilla paths seems to behave fine. Again I have no idea if this can at all be related to this mod.
CreatorOfWorlds For 14 timer siden 
As i see, not knowing if it is related to this mod. The one thing i have noticed is that for paths the collision setting is not followed. Placing a path with collision on will still have rocks show on top of the path, but not trees (they will be hidden).
Quboid  [ophavsmand] 1. okt. kl. 11:31 
What problem or problems are occurring with the new game update?
GenosseAusMoskau 1. okt. kl. 4:49 
Please Update
Lucid 28. sep. kl. 9:50 
Does not work with runways or taxiways...
Existenshade 25. sep. kl. 23:07 
after update the game, i cant use this mod
BetTD 25. sep. kl. 17:08 
This mod still works great to this day, even on the latest version (1.20.1-f1). An update is not needed
mobasirmandal741 24. sep. kl. 4:27 
need an update of this mod
GenosseAusMoskau 20. sep. kl. 6:47 
Are there still problems?
Dude 19. sep. kl. 3:57 
tusk to kutas
:3