安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題









As for the Unbreakable and Perfect Vigor issues, i'm not sure i can do something about it. I'll look.
As they are anything below 1% is barely noticeable. Testing Incantation of Dessication (45 sec 0.0031 fatigue increase) only results in about a 25 sec head start in going down one rung of fatigue (ex. winded to tired). Not a big deal. For close to the same mana I can just cast lightning that kills a bunch of models.
Having played a long time with this mod, I think Lore of Light is the only lore that felt kind of weak all around. So changing those 2 effects would go a long way.
For example, a routing unit or crumbling unit will still crumble/rout, since their leadership will still be low in reality. Only way to get any benefit out of it is is with living units (so tomb kings cant do it) and casting right before they rout, which is pretty hard in reality with a 3 second cast.
Similarly, an Exhausted unit will still suffer stat debuffs even when casting a spell with perfect vigor, since their Fatigue doesn't replenish any faster.