Total War: WARHAMMER III

Total War: WARHAMMER III

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Reloading Animations
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Tunnisteet: mod
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2.927 MB
4.9.2022 klo 14.53
4.12. klo 10.51
19 muutosilmoitusta ( näytä )

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Reloading Animations

Kuvaus
---Updated for 7.0 ToT!

Reload:
load (something, especially a gun that has been fired) again.



Adds reloading animations to the following units (for now):
  • Kislev Streltsi
  • Dwarf Thunderers
  • Empire Handgunners
  • Sylvanian Handgunners
  • Vampire Coast Gunnery Wight
  • Free Company Militia
  • Sartosa Militia
  • All Witch Hunter variants


Mods using the same animations as the vanilla units should also get the updated animation!

Should not affect game balance, at all. Should be compatible with pretty much everything.


Next up: Ranald knows!

Please report any issues you may find so I can fix them!


Credits:
  • Phazer for QtRME
  • Frodo for RPFM
Suositut keskustelut Näytä kaikki (1)
10
1.10.2023 klo 3.52
Bug reports
Marthenil
441 kommenttia
Apolyon 10 tuntia sitten 
Thanks bro
Marthenil  [tekijä] 23.11. klo 10.47 
@Buff_Cosmo
The animations will shorten to accomodate for the shorter reload time.

@一把伞一个人
The self created troops must support the custom animations via the animation tables. Ask around in the modding discord if you want to know more.
一把伞一个人 20.11. klo 23.15 
Can it be effective for self created troopsCan it be effective for self created troops
Buff_Cosmo 17.11. klo 8.48 
What does this do to effects that increase reload skill?
MrGringo69 13.11. klo 20.00 
can you add nuln/amethyst ironsides to this please?
Lickher_ish 9.11. klo 16.41 
hi guns of the empire used to have the reloading animations from here. but for some reason its not happening. what can i do to try and fix that and make a submod fix?
Yorick 27.10. klo 19.41 
When the units are able to reload faster does the animation speed up as well?
OLIVERCFC26 19.9. klo 5.50 
can u do chaos dwarfs
Ba$ed 18.9. klo 15.13 
Thank you. That's good advice. I appreciate your time too.
Marthenil  [tekijä] 18.9. klo 11.35 
If you REALLY want to keep using the CA launcher go to %appdata%/The Creative Assembly and delete the entire Launcher folder, that should fix it. You will need to reactivate your mods though.

But honestly, just use one of the community mod managers.