Total War: WARHAMMER III

Total War: WARHAMMER III

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Reloading Animations
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Tags: mod
File Size
Posted
Updated
2.927 MB
Sep 4, 2022 @ 2:53pm
Dec 4 @ 10:51am
19 Change Notes ( view )

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Reloading Animations

Description
---Updated for 7.0 ToT!

Reload:
load (something, especially a gun that has been fired) again.



Adds reloading animations to the following units (for now):
  • Kislev Streltsi
  • Dwarf Thunderers
  • Empire Handgunners
  • Sylvanian Handgunners
  • Vampire Coast Gunnery Wight
  • Free Company Militia
  • Sartosa Militia
  • All Witch Hunter variants


Mods using the same animations as the vanilla units should also get the updated animation!

Should not affect game balance, at all. Should be compatible with pretty much everything.


Next up: Ranald knows!

Please report any issues you may find so I can fix them!


Credits:
  • Phazer for QtRME
  • Frodo for RPFM
Popular Discussions View All (1)
10
Oct 1, 2023 @ 3:52am
Bug reports
Marthenil
441 Comments
Apolyon 7 hours ago 
Thanks bro
Marthenil  [author] Nov 23 @ 10:47am 
@Buff_Cosmo
The animations will shorten to accomodate for the shorter reload time.

@一把伞一个人
The self created troops must support the custom animations via the animation tables. Ask around in the modding discord if you want to know more.
一把伞一个人 Nov 20 @ 11:15pm 
Can it be effective for self created troopsCan it be effective for self created troops
Buff_Cosmo Nov 17 @ 8:48am 
What does this do to effects that increase reload skill?
MrGringo69 Nov 13 @ 8:00pm 
can you add nuln/amethyst ironsides to this please?
Lickher_ish Nov 9 @ 4:41pm 
hi guns of the empire used to have the reloading animations from here. but for some reason its not happening. what can i do to try and fix that and make a submod fix?
Yorick Oct 27 @ 7:41pm 
When the units are able to reload faster does the animation speed up as well?
OLIVERCFC26 Sep 19 @ 5:50am 
can u do chaos dwarfs
Ba$ed Sep 18 @ 3:13pm 
Thank you. That's good advice. I appreciate your time too.
Marthenil  [author] Sep 18 @ 11:35am 
If you REALLY want to keep using the CA launcher go to %appdata%/The Creative Assembly and delete the entire Launcher folder, that should fix it. You will need to reactivate your mods though.

But honestly, just use one of the community mod managers.