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Please, from now on, report any issues or bugs you experience.
Please be aware that this mod might need an update in order to work again.
Mod update will need its time, not just as the new stuff have has to be processed but the modding tools have to be updated aswell.
So please be patient if the mod stops working as I'll try to fix it asap.
This can vary from mod crashes to single models/textures not loading...
Since I have a handful of mods, I can't go through them and check/ fix this.
So I ask you for patience, CA is aware of the problem and is working on a hotfix.
The unit uses a vanilla missile weapon, no need to define it more.
Just make sure to start with a dead-simple .pack file not to get overwhelmed! Like "Stormfly's Limited Unit Roster" or a mod which just hides some vanilla units from recruiting, or a double unit size patch are the simplest kind of mods.... <3
If you keep things simple, e.g. assigning a faction (or race) to have access to a building (e.g. a new one like you said or a building that usually other factions have access to) and assigning units - whether "new" from the mod or existing vanilla or modded units in the game - to make them available for faction(s) within that race to recruit could be realised with the most SIMPLEST of mods, plus that would keep things compatible
<3
Even if grumpy bear here doesn't sound amazed, let me be the guy that tells you: it sounds like you have a litte mod idea there, maybe you can make it flourish into something that will soon blossom here on the Workshop!
I don't really plan to change the system here because of one new DLC.
-> at base this is "just a basic unit mod", it should stay simple but compatible