边缘世界 RimWorld

边缘世界 RimWorld

271 个评价
TMaterials - Glass
2
2
2
   
奖励
收藏
已收藏
取消收藏
Mod, 1.3, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
1.122 MB
2022 年 8 月 6 日 上午 7:39
10 月 29 日 下午 1:14
29 项改动说明 ( 查看 )

订阅以下载
TMaterials - Glass

在 test 的 1 个合集中
test's mods
19 件物品
描述
Adds transparent glass that you can make everything out of and it will be transparent.
This also introduces a new way to decorate your base by putting floors under glass walls/furniture! Check the description for examples.


This mod adds a few transparent glass materials, that can be obtrained by smelting stone at the smeltery:


Try building any floor and putting a transparent wall on top!



(Industrial floor from Audrey's Styles: Industrial)

This also works well with some furnitures that occupy full tiles, like tables!
(Modded floors used: polished stone floor from VFE - Architect; wood mosaic from Refined Floors; Floor from SZ_Floors; Industrial floor from Audrey's Styles: Industrial. The carpets are from vanilla ideology.

There is also a new glass floor which uses water shader.



You can even make a whole house out of glass!


Glass works great with texture masks
Modded furniture used: Vanilla Furniture Expanded; Chinese Traditional Cultural Things Expanded



Mod settings:
If XML Extensions is loaded, mod settings can be accessed from Options > "+" next to "Mod options" > TMaterials Glass



How this was done:
There is no custom code or anything, rimworld actually already supports transparent materials out of the box.

A resource can be make transparent like this by simply adding something like <color>RGBA(168, 229, 255, 128)</color> into its stuffProps. The fourth value is the transparency, however it doesn't work well when it is under 128.


Compatibility:
  • Glass+Lights/Just Glass/Dubs Skylights: will use my glass instead. All addons should also be patched to use my glass, but make sure to load this mod after the addons (autosort should do it). Integration can be disabled in settings, for example if you want to use Scorpio's Resource Dictionary
  • Soil Relocation Framework: Allows smelting sand into glass
  • Medieval conversion mods: if conversion mods are loaded, medieval glass setting will be on by default, it makes various changes to glass to make it fit medieval theme. Otherwise it can be manually enabled in mod settings.
  • XML Extensions: lets you to disable research requirements and Glass+Lights integration. Mod settings can be found in Options > "+" next to "Mod options" > TMaterials Glass
  • Transparency Corner Fill Fix - install this to fill holes between corners in when making filled rectangles of transparent wall

Languages
English
French (provided by Max)



Links
my discord - https://discord.gg/BkgJ63eMux
non-steam - https://github.com/idkman2021/Rimworld-TMaterials
170 条留言
Dizzy Ioeuy 13 小时以前 
Got it. I'll see if I can do anything.
test  [作者] 10 月 31 日 上午 12:17 
@Dizzy Ioeuy its currently stuffable from wood/stone/metal, to change it to be stuffable out of glass, change remove everything inside <stuffCategories> and add <li>TMaterials_Glass</li>. Or remove <stuffCategories> alltogether. Also I added 3 patches for 3 glass mods to replace steel with glass. Let me know if you have any questions about XML. You can also contact me on discord https://discord.gg/BkgJ63eMux (idk how to link profile directly) or github https://gist.github.com/inikishev/0dd56f6fd0acdfb49399f4c449eacdf7
test  [作者] 10 月 31 日 上午 12:14 
@Dizzy Ioeuy this is basically a ready to use mod. Please feel free to change name, thumbnail, basically anything, especially my stupid graphics, and publish if you want
jaeger972 10 月 29 日 下午 1:29 
great :)
Dizzy Ioeuy 10 月 29 日 下午 1:28 
If you do, I'll work on a graphic. I couldn't make the xml work for some t
test  [作者] 10 月 29 日 下午 1:20 
@jaeger972 nice I added it in and it worked
test  [作者] 10 月 29 日 下午 12:55 
@Dizzy Ioeuy I can send you xml of a window mod just with a placeholder texture
test  [作者] 10 月 29 日 下午 12:34 
@Dizzy Ioeuy I think that's easy to set up, I think it would just be a normal building. But I'm too lazy to do it
jaeger972 10 月 29 日 下午 12:31 
you should change it in yours
it makes your walls work similar to fences in that respect
even opaque walls with just the Basic linkFlag would not draw cornerfills to connect them as one whole