RimWorld
785 oy
RimFantasy - Medieval Overhaul Edition
7
4
2
   
Ödül
Favorilere Ekle
Favorilere Eklendi
Favorilerden Çıkar
Mod, 1.4, 1.5, 1.6
Dosya Boyutu
Gönderilme
Güncellenme
29.897 MB
17 Tem 2022 @ 20:16
19 Tem @ 21:50
18 Değişiklik Notu ( görüntüle )
Bu öğeyi kullanmak için DLC'ye ihtiyacınız var.

İndirmek için abone ol
RimFantasy - Medieval Overhaul Edition

MapleSierrap tarafından 3 koleksiyonda
Sierra's Workshop
5 öğe
RimFantasy Collection
2 öğe
Medieval Overhaul: Sub-Mods
9 öğe
Açıklama
Mod Version: v1.4.1
This version of RimFantasy has been reworked and rebalanced to adhere to Medieval Overhaul standards. It is no longer modular and includes new/altered/removed content.


For the longest time, civilizations dismissed magic as wild fantasies and superstitious tribal beliefs. That is until one day, an incident occurred in a gemstone mine, which led to the discovery that gemstones have a natural affinity with magic, and could be imbued with magical energies to produce spectacular effects.

Since then, the value of gemstones reached unimaginable heights and can be commonly found in the most prosperous cities and in the hands of the most skilled warriors.


Features:
  • Magical weapons with powers.
  • Magical furniture for lighting areas.
  • Magical furniture for regulating temperature.
  • Magical defences for protecting colonies.


Recommended Mods:


Compatibility:
  • Save Game Compatible
  • [Incompatible - RimFantasy (Original Series)] The Medieval Overhaul Edition supersedes the original series for usage with Medieval Overhaul. Will cause game breaking issues if used together.
  • [Incompatible - Vanilla Factions Expanded - Empire] New Family scenario will cause error on map generation. Will not fix due to lack of funding to hire coder.
  • [Moderate Incompatibility - Simple Sidearms] Overrides the way bladelink weapons work and breaks the no-bond mechanics of arcane weapons. "Allow use of blocked weapons" can be turned on in settings as a workaround.


[ko-fi.com]


Credits:
  • SirLalaPyon for their amazing, high quality vanilla styled art.
  • Taranchuk for their C# code magic that allows for various fancy features.
  • Brrainz for their contributions to the modding community.
  • Oskar/Vanilla Expanded team for the framework.
  • Steve for their contributions that helped to shape RimFantasy the mod it is today.
  • Mascot inspired and based on Geneforge by Spiderweb Software (Go play the series, it's great).


(CC BY-NC-ND 4.0)


Troubleshooting & Bug Reports:
Join the Discord (link below) for troubleshooting and bug reports. Steam is a terrible platform for support and I will not be using it to deal with anything longer than a simple answer.
[discord.gg]


Latest Changes:
v1.4
  • [Update] RimWorld 1.6 Ready.
  • [Change] Wall lamps are now based on vanilla code/XML instead of VEF code/XML.

v1.4.1
  • [Fix] Fixed error relating to explosives and projectiles not working as intended.
  • [Fix] Fixed error relating to setting pawns on fire with an arcane weapon.