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Nahlásit problém s překladem

















Still, there is a graphic glitch in the tech tree with the newest patch. Playing vaulters, I see vaccum portection tech partially medling with hardship bonus incentives.
1- Medium Size Galaxy with x1.1 systems generated
2- Large Size Galaxy with x0.9 systems generated
Settings are
4 planet overcolonization limit
More curs. + anomalies
Way more planets per system
Perhaps slow speed for larger map
Thanks.
Seems to be the case overall, I've had the same issue playing Choir
I have an Attacker with a base value of 4400 shields as shown in the ship-building UI.
I was using the power to shields tactic, the enemy ( 2 pirate ships, pirates difficulty normal, game difficulty impossible) the turtle tactic. There were no apparent special modifiers in the system.
My ships shield got completely depleted in the battle (at least that's what the visual simulation showed), so I would expect the after-battle statistics to show "Damage absorbed by your shields:" to be at least 4400.
But thats not the case - it is only shown to have absorbed 1855.
Does anybody know why this is the case? I'm not sure if this is ESG-specific or an issue in vanilla, too.