Zainstaluj Steam						
					
				
				
									zaloguj się
											 | 
						język
						
																																					简体中文 (chiński uproszczony)
																													繁體中文 (chiński tradycyjny)
																													日本語 (japoński)
																													한국어 (koreański)
																													ไทย (tajski)
																													български (bułgarski)
																													Čeština (czeski)
																													Dansk (duński)
																													Deutsch (niemiecki)
																													English (angielski)
																													Español – España (hiszpański)
																													Español – Latinoamérica (hiszpański latynoamerykański)
																													Ελληνικά (grecki)
																													Français (francuski)
																													Italiano (włoski)
																													Bahasa Indonesia (indonezyjski)
																													Magyar (węgierski)
																													Nederlands (niderlandzki)
																													Norsk (norweski)
																																							Português (portugalski – Portugalia)
																													Português – Brasil (portugalski brazylijski)
																													Română (rumuński)
																													Русский (rosyjski)
																													Suomi (fiński)
																													Svenska (szwedzki)
																													Türkçe (turecki)
																													Tiếng Việt (wietnamski)
																													Українська (ukraiński)
																									Zgłoś problem z tłumaczeniem
							
						
											


														
													







[ERROR] lua/weapons/weapon_ttt_spartankick/shared.lua:138: attempt to call method 'GetEyeTrace' (a nil value)
1. ShootBullets - lua/weapons/weapon_ttt_spartankick/shared.lua:138
2. unknown - lua/weapons/weapon_ttt_spartankick/shared.lua:120
Will Be Kissed Tomorrow:
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLlLLLLLLLLLLLLLLLLLLLLL LLLLL
*Now Look For The Q And Your Wish
Will Come True:
... ... ... ... ... OOOOOOOOOOOOOOOOOOOQOOOOOOOOOOOOOOOOOOOOOOOOO O.. .OOOOOOOO
*This Is Really Hard, Now Find The 'N':
MMMMMMMMMMMMMMMMMMMMMMMMMNMM
*Now Find The Mistake:
ABCDEFGHIJKLNMOPQRSTUVWQYZ
*Something You Really Want, After the
countdown!!!!!
10 9 8 7 6 5 4 3 2 1 Now Close Your
Eyes And Make A Wish! ;*;*;*;*;*;* Now
Paste This On 9 pages And Your Wish
Will Come True! Hurry, You Have 20
minutes! Or What You Wished For Will
Be The Opposite
-The distance for players is set at line 139 in the shared.lua : <= 130 ... change it higher to shoot at a higher distance or lower that you only can shoot at a lower distance to the enemy.
- The distance for props(doors) is set at line 157 in the shared.lua : <=130 ... same principle
Yes. Go to the shared.lua and change :
SWEP.Kind = WEAPON_EQUIP2 to SWEP.Kind = WEAPON_ROLE
SWEP.CanBuy = {ROLE_TRAITOR} to SWEP.CanBuy = nil
and create a new path under SWEP.CanBuy :
SWEP.InLoadoutFor = {ROLE_DETECTIVE} or {ROLE_TRAITOR} or {ROLE_INNOCENT} or {ROLE_DETECTIVE, ROLE_TRAITOR, ROLE_INNOCENT} ... which one you want to get it at the beginning.