Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
But I made a new one :)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3248524559
It was easier to start from scratch after Machine age came
Not everything is added yet and probably wont be. I will try Machine age first and see if there are any more thats missing
Sorry for the long time away, been doing other hobby projects and took time off modding
Okay, hope you enjoy the new one
There really should be a path for Empires that just want to buff their robots and not turn into them lol
Sorry for the delay
Small reqork was needed on the Civic and Leader traits
Also corrected the energy upkeep for cyber traits
```
upkeep = {
trigger = {
has_trait = trait_cyborg_efficient_processors
}
energy = @cyborg_energy_upkeep
}
```
One for each of the Vanilla cyber traits. I don't see anything like this for the traits you've added, so not sure the upkeep is being added for them...?