Stellaris

Stellaris

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More Cybernetic stuff
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307.447 KB
Jun 17, 2022 @ 12:07pm
Jun 7, 2023 @ 2:19am
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More Cybernetic stuff

Description
This mod is currently outdated.
Most of the stuff is moved here:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3248524559
Popular Discussions View All (1)
3
Mar 18, 2023 @ 5:28pm
Suggestions
Naraxa
48 Comments
Larx  [author] May 17, 2024 @ 11:28am 
Hi, bad news...I wont update this mod....

But I made a new one :)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3248524559

It was easier to start from scratch after Machine age came
Not everything is added yet and probably wont be. I will try Machine age first and see if there are any more thats missing

Sorry for the long time away, been doing other hobby projects and took time off modding

Okay, hope you enjoy the new one
Andrevus May 15, 2024 @ 10:40am 
Update time
Beast-Storm Oct 5, 2023 @ 5:04pm 
Can you make a 3.6.1 legacy version???
INoble KnightI Jul 14, 2023 @ 4:30pm 
I went The Flesh is Weak and it gave me negative on my faction even though it was giving me a negative for not having it. It still shows scionic theory.
Pamparampampamparam Jun 21, 2023 @ 12:41pm 
I feel the Cybernetic path could do with adding +1 Robot Trait Points on top of the Biological Trait Point.

There really should be a path for Empires that just want to buff their robots and not turn into them lol
guywithpups Jun 7, 2023 @ 8:10pm 
Awesome! thanks for the update
Larx  [author] Jun 7, 2023 @ 2:22am 
Update today to work with 3.8
Sorry for the delay
Small reqork was needed on the Civic and Leader traits
Also corrected the energy upkeep for cyber traits
guywithpups May 21, 2023 @ 1:32pm 
I think you might be missing the energy upkeep for the cybernetic traits added by the mod. I was looking into how this works for Vanilla cybernetic traits and found there's a bit of a hidden voodoo with inline scripts. Look at like `common/pop_categories/00_social_classes.txt`, you'll see for each category, there's a `resources` block with a reference to an inline script: `common\inline_scripts\pop_categories\cyborg_upkeep` which has a bunch of blocks like

```
upkeep = {
trigger = {
has_trait = trait_cyborg_efficient_processors
}
energy = @cyborg_energy_upkeep
}
```

One for each of the Vanilla cyber traits. I don't see anything like this for the traits you've added, so not sure the upkeep is being added for them...?
Droz_64 May 9, 2023 @ 4:05pm 
Any update in the works for 3.8? If not, are the major things broken civics that we might be able to mod ourselves?
Larx  [author] May 6, 2023 @ 1:25am 
I might add it as an civic, its nice to have the option