Space Engineers

Space Engineers

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[QoL] Seismic Surveying
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Type: Mod
Mod category: Block, Script, Other
文件大小
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更新日期
1.211 MB
2022 年 6 月 14 日 下午 7:22
2023 年 9 月 1 日 上午 9:52
23 项改动说明 ( 查看 )

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[QoL] Seismic Surveying

在 DraygoKorvan 的 1 个合集中
Quality of Life Mods
7 件物品
描述
Frustrated with finding that Cobalt patch on Earthlike! Worry not science is here to alleviate your frustration! Clamp a thumper to the ground and with our advanced sensors you can detect far away ore spots.
Designed to allow you to discover ore nodes on planets similar to the way Radio Spectrometry works.

Seismic Survey
How to use:
Build the Seismic Surveyor block.
Add the Scan action to your cockpits toolbar from the block.
Attach block to planet (does not work on asteroids) - MUST be locked!
Press scan to update the map.
Add the Seismic Wide Survey LCD Script (not programming block script) to any LCD screen.
The screen will display all discovered ore nodes in the area
You use the Rotate actions (Right 5, Right 45, Left 5, Left 45) to rotate the scan line on the Wide Survey Screen, any nodes inside the marked area will be highlighted and a detailed readout will be available on the Seismic Detailed Scan.
For an ore to be present, you need to see spikes in the graph at all 3 points in the key for that particular ore.

Protip: You can hide scanners from the LCD screen by turning them off.

Mod Extensions
Modders! If you want to create your own Thumper block you can!
Add the following XML to the appropriate CubeBlock Definition to enable this script with the specific block. Block must be a Landing Gear
<ModExtensions> <ModComponents> <GameLogicComponent Name="SeismicThumperComponent" /> <!-- adds the component to the block --> </ModComponents> <Group Name="SeismicThumper"> <!-- Default is 3000 for large grid and 2000 for small--> <Decimal Name="Range" Value="2000" /> <!-- Higher is better--> <Decimal Name="Resolution" Value="100" /> </Group> </ModExtensions>

Special thanks to Chipstix213 for the model! Do not forget to thumbs up his mod as well!

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Discord[discord.gg]
热门讨论 查看全部(1)
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7 月 5 日 下午 8:30
how do i use the mod
cayden.sieteski
235 条留言
kolbasa [rus] 10 月 1 日 上午 2:53 
If you suddenly decide to add a grid to the radar, then I've already done it.
Among other things, there is a psd file, so that it is convenient to fix something if necessary.
https://disk.yandex.ru/d/pC3jhIloKyawlw
kolbasa [rus] 10 月 1 日 上午 12:51 
A wonderful mod like and similar to asteroid scanning https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2687324923

It would be convenient to see thin concentric circles in 500m increments in wide scan mode for easy estimation of the distance to the deposits.
VMacWolfV 9 月 23 日 下午 7:56 
I need like a full tutorial on this or something. I'm using AQD - Deep Ores like @Tuuvis Van Kraun and I am finding ores on the displays, however, I am having trouble finding the ores once I start digging. The hand drill has such a short range and with the other mod iron can be 50-300 meters under and this mod only gives a general area so there doesn't seem to be a good way for actually getting to the ores except go straight down and hope you cross paths with the ore within hand drill range (in the beginning of the game).

Does anyone have any advice on how they might use those two mods together because right now it seems like it might be too hard for me.
Tuuvis Van Kraun 9 月 21 日 下午 6:16 
I found a place to modify the scan results and got it showing all ores in the patch.

In the file "SeismicThumperComponent.cs" line 247 onwards I limited the values before grabbing the peak:
for(int w = resultMap.Length - 1; w >= 0; w--)
{
// Limiter
if(resultMap[w] > 1f)
resultMap[w] = 1f;

if(resultMap[w] > peak)
{
peak = resultMap[w];
}
}

This is not a perfect fix; no matter the ore quantity in the scan cone, it will always have max signal. But at least it shows what there is!
Tuuvis Van Kraun 9 月 21 日 下午 4:24 
Oh and forgot to mention: im using AQD - Deep Ores, which makes the patches bigger than normal, so it definitely could be stacking the signals the more ore there is, washing any other signals to a flat line.
Tuuvis Van Kraun 9 月 21 日 下午 4:17 
Not entirely sure, but it almost feels like some ore signals are either strong AF that they hide others, or it simply doesn't add the other ores to the detailed signal list. The noise doesn't show at all when it picks up lots of ore in the patch, it's the flattest line you can see on any screen, unlike the spectrometer scanner on asteroids.
Tuuvis Van Kraun 9 月 21 日 下午 4:12 
What @Dex said about only showing a single ore is indeed true. Makes it really hard to survey the planets when you can't see all there is. :(
Dex 9 月 13 日 上午 9:07 
On Pertam, ice deposits show as noise across the spectrum of the detailed scan screen. Magnesium deposits to not show at all on the Wide Survey. Deposits with multiple ores just show one (iron mostly). There must be some change in the formatting of the ore deposits in the planetary data file.
TheColossis 9 月 13 日 上午 8:31 
yeah, same with large grid. sat right next to a couple of patches that are not showing up on screen
TheColossis 9 月 13 日 上午 7:46 
Hi, are you aware of any issues with the new update, Apex?
I did a new start on Pertam with minimal mods, certainly nothing that affects ore or distribution, and the mod just isnt seeing a lot of the deposits.
I'm in a small grid rover. I'll do some testing