Garry's Mod

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Star Trek - Intrepid Class
22
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Content Type: Addon
Addon Type: Map
Addon Tags: Movie, Realism
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371.842 MB
7 jun, 2022 @ 17:02
30 sep @ 6:02
3 ändringsnotiser ( visa )

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Star Trek - Intrepid Class

Beskrivning
--- Intrepid Class Starship as seen in Star Trek Voyager ---

After more than 2 (!!) Years in development the first high quality Star Trek Roleplaying map is finally complete!!!

Map Features
  • Decks 1, 2, 3, 4, 5, 6 and 11 faithfully recreated.
  • Everything inter-connected through Jefferies Tubes!
  • Famous rooms like the...
    • Bridge
    • Engineering
    • Messhall
    • Transporter Room
    • Sickbay
    • Ready Room
    • Conference Room
    • ...
  • Immersive In-World LCARS Menus with STM Modules
  • Fully Working Transporter System
  • Fully Working Holodecks (Yes!)
  • Fully Working Security System with Alarms, Force-Fields, Locking Doors and More!
  • Fully Working Replicators!
  • Fully Working Turbolifts!
  • Complete Exterior!
  • Warp Effect
  • ...

Credits
Mapping, Textures & Models
For the STM Modules, motivation & testing
Initial map commission
Tomothy Folkes
Vast majority of public release funding
Dequavis
Public release funding
D. Fear
Donation
M. Miller
Donation


>>> Lets make STAR TREK Roleplay a Thing <<<


Disclaimer
Do not copy, re-upload, edit or in any other way distribute the content that comes with this addon. It is all forbidden by the Steam User Agreement and considered a Copyright infringement. I explicitly DO NOT give permission to edit this Map or any of its assets!

tags: Star Trek, Intrepid, Voyager, Class Ship, Bridge, Roleplay, STRP, TNG, VOY, Warp, cwrp, swrp, imprp, rp, doctor who
Populära diskussioner Visa alla (6)
132
24 nov @ 4:26
Self Destruct Tutorial
Jakob | KingPommes
7
30 okt, 2024 @ 12:12
how do you eject the core
skedaddle
3
31 jul @ 10:28
What happened to the creator?
bas1874
297 kommentarer
Oninoni 16 okt @ 3:53 
Try it on stable branch please
Monody 16 okt @ 1:53 
Interacting with the GUIs is borked for me. Specifically it think's I'm pointing somewhere other than where my crosshair is. I'm running the 64-bit branch on Linux. Anyone else have this bug?
Malice 30 sep @ 6:33 
What was the update?
Jakob | KingPommes  [skapare] 4 sep @ 12:36 
check out consoles on the bridge and in engineering. You can also test them in the stm showroom map.
lucyisbored 4 sep @ 8:23 
how do the force fields and other stuff work? i can only seem to use data display on the wall monitors
PixelTheCollie ΘΔ 4 aug @ 11:08 
is this mod at all really needed for all stm content? do i need this
Oninoni 13 jul @ 6:30 
You can install the additional STM Addons to have spawnable transporter pads.
You can then build other locations in the empty bright / dark rooms.
KawasakiDude636 12 jul @ 13:36 
You’re missing a room on the ship I’d like to point out.. astrometrics. I also think it would be worth adding the shuttle bay, even if the doors are too small. Additionally, I think it would be nice to have other places to transport to off the ship
annasmol44 11 jul @ 14:57 
I'd like to suggest a Holodeck feature:



An Urbex building. Such as an abandoned building. Schools are always the scariest. Or even hospitals or asylums.
Oninoni 2 jul @ 6:58 
Has been fixed in STM.
Was caused by a change in the doors addon.