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Сообщить о проблеме с переводом



















FYI for anyone who reads this. if you accidentally click the reset button you can ALT + F4 the game (which closes the whole game and you will lose any unsaved progress, but you wont have to redo all your resource dictionary settings)
In my case i hide the recipe when the "newer/cheaper" one is researched. While this might be a more specific problem to what i'm doing i was
wondering if you'd implement the ingredient check aswell, its as simple as replacing "return true;" in the method AreRecipesDuplicate() with:
HashSet<IngredientCount> usersA = new HashSet<IngredientCount>(recipeA.ingredients);
HashSet<IngredientCount> usersB = new HashSet<IngredientCount>(recipeB.ingredients);
return usersA.SetEquals(usersB);
If not then i can manually harmony patch it myself just fine, just wanted to check in here first.
Or a DefModExtension to be able to selectively ignore certain recipes from being deleted
– https://psteamcommunity.yuanyoumao.com/workshop/discussions/18446744073709551615/600785448933028183/?appid=294100
(ai translate) :p