全面战争:战锤3

全面战争:战锤3

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Regional Unit Rename, YES IT STILL WORKS
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194.727 KB
2022 年 6 月 5 日 上午 5:30
2023 年 7 月 9 日 下午 4:02
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Regional Unit Rename, YES IT STILL WORKS

在 prop joe 的 1 个合集中
Prop Joe Mods
20 件物品
描述
When you recruit a unit its name gets prefixed with the name of the region (settlement) where the recruiting army is stationed. So recruit Swordsmen in Altdorf, they get renamed to Altdorf Swordsmen. Also affects the AI. Doesn't affect lords and agents.

This just changes the name in the UI, nothing else. Not sure how useful this mod is, but hey.

Won't rename RoR and other special units in the vanilla game. It will rename units from global recruitment, and they'll get the name of the destination province.

Script mod = compatible with everything. Works in MP. Can add/remove it mid-campaign.

If you have the Mod Configuration Tool you can select additional naming methods:
- Altdorf Swordmen III
- 3rd Swordsmen
- 3rd Altdorf Swordsmen
Another option for not renaming an unit if that unit isn't expensive enough, cost cutoff set by the user.
Option to use province name instead of region name in naming methods (e.g. Reikland Swordsmen instead of Altdorf Swordsmen).

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Mod no worky?
If the mod doesn't work for you the most likely cause is your ingame scripts are broken because some other mod you have has a script error and that makes other script mods stop working as well. Try this mod by itself to make sure.

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54 条留言
_FlyBy 8 月 6 日 上午 8:02 
Would it be possible to add an MCT toggle to turn off for AI? Only rename player units.

Not sure if you're still working on this mod, but I figured I'd leave a comment in case you're interested.

- Units recruited at the same place but different veterancy ranks will be counted as different units for numbering. For example, rank 1 swordsmen and rank 3 swordsmen will both start at 1st Altdorf Swordsmen.

- Units lost will be "replaced". If 1st Altdorf Swordsmen are destroyed in battle/deleted. The next swordsmen unit recruited at Altdorf will be named 1st Altdorf Swordsmen again.

Again, not sure if you the time and energy to look at these. Either ways, I'm grateful for mod for immersion purposes @prop joe! Thank you for your work!
_Zevon 4 月 6 日 下午 2:26 
Ah good to know! Thank you!
prop joe  [作者] 4 月 6 日 上午 9:03 
CA mod loader will report such error on scripts in custom subfolders (like /pj_regional_unit_rename/ is the subfolder here). I load those scripts manually ingame using require(). These aren't real errors and can't cause any issues in your game.
_Zevon 4 月 5 日 上午 7:56 
[out] <4.9s> module 'main_unit_to_land_unit' not found:main_unit_to_land_unitno field package.preload['main_unit_to_land_unit']no file '/script/campaign/mod/main_unit_to_land_unit.lua'no file 'script/uimf/main_unit_to_land_unit.lua'

no file '/script/_lib/mod/main_unit_to_land_unit.lua'no file 'c:\program files (x86)\steam\steamapps\workshop\content\1142710\3440758107\main_unit_to_land_unit.lua'
_Zevon 4 月 5 日 上午 7:55 
I'm getting an error in my crash logs for this mod.

Failed to load mod file
[out] <4.9s> [script\campaign\mod\pj_regional_unit_rename\main_unit_to_land_unit.lua], error is: cannot open main_unit_to_land_unit: No such file or directory. Will attempt to require() this file to generate a more meaningful error message:
Mumm-Ra 3 月 30 日 下午 10:49 
Would be cool if you used the Mod Configuration Tool to choose whether you want to add the settlement and/or province to the units name. Also, what about adding a counter to remember how many units of each type you have recruited. This other modder added thematic names for each faction.

Auto Rename Units (BETA)
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=3032863208
prop joe  [作者] 2 月 21 日 上午 1:11 
IT STILL WORKS THE SAME AS IT HAS ALWAYS WORKED
DarK PAladIN 2024 年 10 月 3 日 上午 4:30 
This mod is pretty fun for those of us who get attached to each unit in our armies. I would however like to suggest adding either an exception for chaos warband recruitment or some kind of script to rename warband units periodically. As of right now I'm playing an Everchosen campaign and I have a unit of chosen still named 6th Marauders or some such.
Skarin Skarinsson 2024 年 8 月 1 日 上午 10:36 
Is it possible to make it work for renamed settlements aswell?
GHinnyMonster 2024 年 7 月 24 日 上午 9:15 
@flashcrash i think there is a mod for that now idk if its compatible with this mod but i did see a mod like that once.