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Rapportera problem med översättningen
I increasingly like the idea of giving players a guaranteed unique. One easy thing to do would be to give a unique weapon crate for completing the Blacksite. That would be a simple change and it would be a good reason to prioritise completing that mission earlier.
Yeah no I don’t use covert infiltration I played mostly normal-ish mods for more combat related things so I would assume that by having covert infiltration it could make it so I could get the amount I most likely should have gotten instead of just one unique weapon
Oh, and thanks for the talk about how the drops work to some degree and the XCom code, I find that stuff interesting
If he play normal style with only 1 covert it could be the reason lmao
Perso I'm fine with the current way it is
The problem with pure RNG heavy systems is that you will inevitably get outliers. As you probably know XCom fudges rolls a lot to avoid situations where a player misses 15 shots in a row and has a bad time. Caches and crates have no such pity system because;
A) I'm a talentless hack who sucks at coding.
B) I want players to have to adapt their play to what they are given and I accept that there are going to be some players who get too much or too little from the system.
So thank you both for your comments if you do another run with this mod let me know since these RNG systems can be tough to balance, I don't have enough time to play this as well as make it so feedback like this is invaluable to me.
ECHO, as for your idea of a guaranteed way to get them... if I ever get around to figuring out missions. A single POI that spawns a unique mission somewhere around month 3, with a unique weapon crate as the reward sounds cool to me.
Thank you for listening to my TED talk.
I think month 5 I had like 7 boxes