Hearts of Iron IV

Hearts of Iron IV

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OWB - Lost Hills Expanded
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10.497 MB
2022 年 6 月 4 日 下午 12:53
6 月 15 日 上午 5:12
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OWB - Lost Hills Expanded

在 Paradox Song 的 1 个合集中
OWB-Paradox's Brotherhood Submods
2 件物品
描述
Map submods are listed as dependencies to enhance compatibility. Lost Hills Expanded can be played with only Old World Blues.

Major highlights include:
A massively expanded focus tree for the Steel Rangers,
A focus on more interactions with other chapters, including investing in overseas airbases, intervening in their conflicts at great risk, or the overhaul to BoS-Shi relations.
After-War content by shaping California post-NCR and enacting the vision of your High Elder, with reforms such as changing economy and trade laws, accepting mutants, or inviting the Followers to reopen their bases! Llwyd may want a market economy, but Rhiannon would much prefer to never see a trader again!


The NCR wasn't formed in a day, and its institutions won't be reformed in one either! Battle the Barons and other interest groups in the NCR as the hearts of California turn to your side - the people, as it turns out, are quite happy to see the Oligarchy end, but the Barons would rather see California burn. Success will bring new national spirits, key figures from the NCR into your government, and powerful foci affecting California, but failure could make you an easy meal for the Legion.

The mod also adds a huge number of new decisions, using the limited resources of Paladins and Scribes to turn boring filler foci into interesting choices, or put them to work building in foreign lands.

Expeditions ready, Elder! Manage your paladins carefully as you interact with sprawling event trees and their leader-specific options to bring home rare artifacts, caches of equipment, or knowledge for Brotherhood R&D.

Many other aspects of the vanilla tree are retouched - such as industry, trade, politics, and the NCR-Brotherhood War, which is now easier to start and resilient to multiplayer shenanigans among a plethora of other changes.

Post-NCR Content:

Societal change must be made to California, and you'll have the foil the organized pushback from the entrenched oligarchy of the Brahmin Barons and the bit players of corruption in the NCR - Like the Van Graffs and Gun Runners or Hub merchants.

-Massive addition of the "Healing New Scars" update, totaling 14 new foci, and over two dozen events, closing content additions through the post-NCR game, up to the end of war with the Legion.

-Particularly, see changes like mass cybernetics use by civilians under the Troika, or regional training halls under the Rhombians. Rename yourself to represent all of California as the Californian Brotherhood, or pass the EPA with Allgood. Even cut a deal with the rebellious Anton Flynn to see caps kickbacks from Big Business!

-The addition of five prominent NCR figures as Cultural Advisors - Anton Flynn, Ignacio Rivas, Grant C. Hayes, Aaron Kimball, and Allgood Murphy. You'll have to earn their support first, while Healing New Scars.

-The addition of the Reformers final focuses, imagining what a non-Steel Rangers Brotherhood looks like under them. (Sign the Legion Defence Pact with the NCR for Maxson, or stab them in the back to prep against said Legion if they turn you down!)

FAQ:

Q: Does this mod work with [map mod]?
A: Yes, East Coast Rebirth, Rustbelt Rising, and Fountain of Dreams have all have integrated compatibility patches. If another map mod overwrites the Lost Hills focus tree, this mod won't work. Drop a message in the Bugs thread and I can work on a compatibility patch.

Q: Which path should I play?
A: That's up to you! But for a first playthrough, if you decide to play the Troika or Reformers, you should unlock their focuses as early as is reasonable. All Expeditions have a unique option for at least three of the four factions, so do your best to put them in power before completing them!

Q: How do I keep [Chapter] alive?
A: Maximize the number of volunteers you can send. The cap of the underground building increases every time you sucessfully train a set of Paladins - so if you need more, help some other chapters out! Every chapter can be saved, but due to vanilla AI issues and balance changes, saving the Maxson Chapter will almost certainly come at the expense of others.

Q: How do I win against the [NCR/Legion]? It's hard!
A: There are many possible starting states of the war, but in general securing volunteers from distant Chapters, and ensuring at least two of the following are true when you declare war: The Shi are your allies, the Guardians are your allies, the NCR is at war with a regional power or larger, the Mojave chapter is alive and whitepeaced the Legion, your power armour divisions all have Plasma Rifles, or you have at least 30 divisions (not including undeployed/event spawns from war declaration) at least 7 of which are paladins.

If you meet at least two of those conditions, your war is almost certainly winnable, but the more the better.


ADDITIONAL THANKS:

Canadian Lemur on Steam, for making the compatibility patch with the popular map expansion submods which was modified and integrated into LHE!

二百由旬的一闪 For the Chinese Translation
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3471633087
热门讨论 查看全部(2)
38
4 月 21 日 上午 3:43
Bugs/Issues
Paradox Song
29
9 月 19 日 上午 11:39
Suggestions
Paradox Song
227 条留言
Jorde 15 小时以前 
I ended up restarting the Mojave Brotherhood campaign without this mod, and experienced no crashes up to 2279 (when I ended it). If it's an issue again, I will. I love crashes with a nebulous cause.
Paradox Song  [作者] 16 小时以前 
Yeah, you definitely do have an Operative issue, but the location of that error (I did check the whole log FWIW - most of the LHE errors you're seeing there are harmless - they are all map mod compatibility stuff that errors only because you don't have it, and the code will be bypassed since you don't have them on) is in the core, vanilla, OWB files.

My assumption is that the vanilla operative traits causing issue is being added or is only present on the moj operative(s). I may be able to fix it for you anyways but I am not very active at the moment.

If you can reproduce it without any submods on, you can report it in #bug-reports on the OWB discord. We have someone else there reporting a Mojave Territories crash, but they didn't provide a save or error log.
Jorde 10 月 16 日 下午 9:08 
Oh sorry I didn't mean anything like that. Here's a Pastebin link:
https://pastebin.com/dTaYxSsU

I was playing as the Mojave Brotherhood. It was always a specific day Feb 10, 2276, and it didn't happen with just OWB enabled. The error log is mentioning a bunch of this at the bottom, so it might be Circle of Steel operations:

[20:31:39][2276.02.19.01][trigger.cpp:457]: common/unit_leader/00_operative_traits.txt:257: operative_leader_mission: Invalid Scope, supported: Character, provided: None
[20:31:39][2276.02.19.01][trigger.cpp:457]: common/unit_leader/00_operative_traits.txt:303: operative_leader_operation: Invalid Scope, supported: Character, provided: None
Paradox Song  [作者] 10 月 16 日 下午 2:13 
I appreciate the effort, but it would be a bit crazy for me to download anything from Mediafire. If you throw it on Pastebin or copy-paste the relevant portion in Bugs/Issues I will take a look.

I only touch one operative-related thing though, which is to add the unique Circle of Steel operations which are all limited to the BOS. Does this date-specific crash occur with only this mod enabled?

If you can't answer that, does it occur only when you are or aren't playing the BOS?
Jorde 10 月 14 日 下午 6:02 
My save is experiencing a crash at a specific date with this mod. Seems to be something to do with operatives according to the error log. I uploaded it here

https://www.mediafire.com/file/ofem0nrmpvafpbh/error.log/file
Tyronis2054 10 月 12 日 下午 2:26 
Awesome thanks for the follow up response, I'm done with my Macarthur game so time to check this out and along with the 2 other BoS sub mods I mentioned.. I'll report back how it goes!
Paradox Song  [作者] 10 月 11 日 上午 7:07 
Hah, thank you! I am on the main team, though life has made me busy...

I'm not aware of any load order issues, I don't modify the Washington or Shi trees or files, all LHE content involving them uses the Lost Hills files. Darkness Falls I know is very aware of LHE and last time I reached out didn't need me to do anything for compatibility.

If you do hear of any issues maybe come back and post in Bugs/Issues for me? :lunar2020ratinablanket:
Tyronis2054 10 月 10 日 下午 3:33 
Ohh another question, I've been reading up on 2 other Sub Mods, SF Chapter and Darkness Fall I've read they all work together quite well. The question I got is the load order? I assume it's this mod first, then SF Chapter, and Darkness falls after? not always sure if Load Orders are a think in HOI4 like it is for other PDX mods .. lol..
Tyronis2054 10 月 10 日 上午 8:05 
thanks for the response!, got it, alright it will be installed then along side ECR my next game which will hopefully very soon, looking forward to trying this mod !. Based on how all this reads, it's crazy you haven't joined the main team , lol.
Paradox Song  [作者] 10 月 10 日 上午 6:52 
The Lost Hills AI is supported! It's still unlikely to survive without assistance, but every new decision, event, focus, etc. has had custom AI weights added, and many depend on ruling elder or party. The vanilla aspects have been touched up as well, and the AI can use Paladins.

There's also a number of conditional checks throughout the Lost Hills AI with a player bias, so it'll prefer decisions which give players events back, reply positively to events sent by brotherhood players more often, and do chapter mini-trees that have a player leading the nation earlier.