Transport Fever 2

Transport Fever 2

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Marker Node
   
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Misc: Script Mod
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315.206 KB
2022 年 6 月 2 日 上午 8:53
2024 年 10 月 7 日 上午 10:24
8 项改动说明 ( 查看 )

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Marker Node

描述
Marks a node of one or more track or street segments for further handling by special tools.

Please select the 'Tools' category in the 'Assets' menu and, with the 'Node marker' icon selected, click on a node pre-indicated by a yellow cross or on the associated track or road segment. A yellow dot marker now marks the seleted node. With repeated clicks the marker jumps to other nearby nodes.

Important notes:

- To delete the marker click outside of a track or street or select 'Delete marker' and then click. Or change the tool/asset. Please do not use the eraser!
- The nodes can also be viewed in debug mode of the game by pressing [ALT GR] + [L].
- To avoid conflicts with the AI, it is advisable to only carry out construction work in pause mode.
- This mod doesn't make sense on its own. Additional tools are required.
- The mod doesn't make any changes and can be easily removed at any time.

Known issues:

- The markers and the info panel remain active when selecting assets such as the eraser or groups of trees sending no feedback when toggled.
- In the case of bridges and tunnels, the yellow marking crosses are on the terrain and not on the route. In the case of tunnels, this may even be advantageous.

Legal stuff:

Original components from UG are accessed, the rights of which are owned by the game manufacturer. Unauthorized distribution not permitted! Adoption of parts of the content for the development of other mods permitted under cc-by-nc (attribution, non-commercial). Install and use at your own risk.
热门讨论 查看全部(1)
2
2024 年 2 月 9 日 下午 4:55
Can't remove markers
RadiKyle
3 条留言
Turgon 2022 年 8 月 19 日 上午 1:53 
Thank you!
WernerK  [作者] 2022 年 8 月 18 日 下午 2:53 
@Turgon: No, it isn't.
Turgon 2022 年 8 月 17 日 上午 9:09 
Is it possible to select several nodes at the same time?