Arma 3
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E.P.S.M ExoMod Remastered
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File Size
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1.149 GB
May 27, 2022 @ 2:23pm
Feb 12, 2024 @ 4:23am
17 Change Notes ( view )

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E.P.S.M ExoMod Remastered

Description
What you’re seeing is advanced warfare
EPSM Exomod Remastered is the return of the EPSM Exomod mod in a new version! We have changed our course of development. Now we don't use other people's models to develop projects.We create new ones - our own models. Our universe is based on a fictional laura, centered on a sci-fi style.


What does the mod include?
  • Different mechanics for different exoskeletons, as well as the ability to fully customize for yourself.
  • Equipment of the British Marines
  • Equipment of the Great Eastern Coalition
  • WebNiX Corporation Equipment
  • Equipment Of East Asian Radicals
  • Equipment of the Russian Armed Forces
  • Vehicles
  • MHQ- "Osiris"


We are going to fully implement all our ideas in this modification. Therefore, stay with us - an exciting Sci Fi awaits you!

With love, the E.P.S.M. project team.
Popular Discussions View All (10)
5
Sep 28 @ 4:15pm
Control Buttons
Asthaayee eeeboii
6
Dec 8, 2023 @ 9:09am
Spamming server with ~100 errors per second.
Red Dog
5
Dec 8, 2023 @ 9:10am
Получение урона от падения.
Fuuka
258 Comments
3236023722 Sep 23 @ 11:08pm 
Exception code: C0000005 ACCESS_VIOLATION at BDBEED47
cpu: 12th Gen Intel(R) Core(TM) i9-12900H
graphics: D3D11, Device: NVIDIA GeForce RTX 3060 Laptop GPU
resolution: 2560x1600x32
Version 2.20.152984
Fault time: 2025/09/24 13:47:14
Fault address: BDBEED47 01:0058DD47ll D:\SteamLibrary\steamapps\common\Arma 3\Arma3_x64.exe
file: BATTFILED%20%201
world: Altis
Prev. code bytes: 00 00 84 C0 0F 84 DD 04 00 00 48 8B 06 48 8B CE
Fault code bytes: FF 50 28 84 C0 0F 85 CC 04 00 00 48 8B 46 18 4C
3236023722 Sep 23 @ 10:56pm 
13:47:00 Error in expression <backpack _this in JMSWBK_AdvancedArmor) and (_this getVariable "JMSWBK_AdvancedA>
Error position: <and (_this getVariable "JMSWBK_AdvancedA>
Error Undefined behavior: waitUntil returned nil. True or false expected.
13:47:00 In last 10000 miliseconds was lost another 600 these messages.
13:47:00 File JMSST_ExoSystem_WBK\scripts\XEH_preInit.sqf..., line 243
:steamsad:
棍子 Sep 3 @ 2:18am 
Help, how do I activate the stealth function?:steamfacepalm:
Stich Jul 27 @ 4:49am 
why MOD not working? i cant use abyletis and AI cant too, HELP ME
Kavik Jul 11 @ 1:20pm 
@Cyberfreak 2077
I believe that's normal. I'm under the impression that the "backpack" slot gets changed to another bag depending on whether the Exosuit is powered or not. Functionally, it's working for me.
Cyberfreak 2077 Jul 10 @ 1:58pm 
All the exoskeletons seem to default to "Bag" after leaving the ace inventory
PhטeŅîх  [author] Jun 9 @ 11:43am 
@Kavik
DMCA
Kavik Jun 8 @ 4:26pm 
Hey, what license does this mod have? I'd love to repack it if possible.
I'm having an issue, in our modpack, when you enable the exosuit it doesn't give you the unique melee.
DevilDog Jun 2 @ 6:02pm 
how do you even control the jetpack or cloak?