Garry's Mod

Garry's Mod

194 oy
Enrichment Center Complex
   
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İçerik Türü: Eklenti
Eklenti Türü: Harita
Eklenti Etiketleri: Rol Yapma, Sahne, Gerçekçilik
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99.000 MB
7 May 2022 @ 10:54
7 Oca @ 18:10
3 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Enrichment Center Complex

Praisemantas tarafından 1 koleksiyonda
Enrichment Center Offices Series
9 öğe
Açıklama
"We hope your brief detention in the relaxation vault has been a pleasant one."




Another map about Portal 1's Aperture by yours truly. This time, though, it's just a single scenic environment instead of a mess of winding corridors, so I didn't feel like it counted like a full Enrichment Center Offices entry.

Having Portal mounted onto Garry's Mod is NOT required.

Map name is gm_apcomplex


Consider supporting me on ko-fi! [ko-fi.com]



Check out my other Aperture themed maps below.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3402995093
18 Yorum
<width=1>PackMan09 14 Ara 2024 @ 13:45 
You should combine all your office maps
witchyG 17 Ağu 2023 @ 15:54 
anyone else having a problem with missing textures?
slipymeat 9 Haz 2023 @ 22:28 
some thing that may actually help might be: All Portal RTX Models

thank me when if it workss!
erkyp3rky 28 Şub 2023 @ 0:32 
legend, ill give that a shot. thanks and keep up the good mapping work !
Praisemantas  [yaratıcı] 28 Şub 2023 @ 0:14 
@erkyp3rky
Iunno if there's a better way, but I extract if off Portal with Gcfscape and then pack the skin on the map on vide
erkyp3rky 27 Şub 2023 @ 1:26 
how did you get the "correct" portal BTS door skins? in portal theres a certain texture for door models (skin 5) that makes them look the way they do on your map and in the official maps, but that texture isnt there in gmod hammer. skin 5 is something completely different.
Spearnox 18 Şub 2023 @ 15:42 
does having portal 2 mounted make the game run normal?
Timtaalik 9 Ara 2022 @ 17:02 
combine all the linked maps
CADO [JCT caliphate] 23 Ağu 2022 @ 1:26 
"GAH ♥♥♥♥!"
-nigel
HolidayVessel1225 19 Ağu 2022 @ 20:47 
Maybe add a facility exit? idk