Garry's Mod

Garry's Mod

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Enrichment Center Complex
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Roleplay, Scenic, Realism
Tiedostokoko
Julkaistu
Päivitetty
99.000 MB
7.5.2022 klo 10.54
7.1. klo 18.10
3 muutosilmoitusta ( näytä )

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Enrichment Center Complex

1 kokoelmassa, tekijä Praisemantas
Enrichment Center Offices Series
9 luomusta
Kuvaus
"We hope your brief detention in the relaxation vault has been a pleasant one."




Another map about Portal 1's Aperture by yours truly. This time, though, it's just a single scenic environment instead of a mess of winding corridors, so I didn't feel like it counted like a full Enrichment Center Offices entry.

Having Portal mounted onto Garry's Mod is NOT required.

Map name is gm_apcomplex


Consider supporting me on ko-fi! [ko-fi.com]



Check out my other Aperture themed maps below.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3402995093
18 kommenttia
<width=1>PackMan09 14.12.2024 klo 13.45 
You should combine all your office maps
witchyG 17.8.2023 klo 15.54 
anyone else having a problem with missing textures?
slipymeat 9.6.2023 klo 22.28 
some thing that may actually help might be: All Portal RTX Models

thank me when if it workss!
erkyp3rky 28.2.2023 klo 0.32 
legend, ill give that a shot. thanks and keep up the good mapping work !
Praisemantas  [tekijä] 28.2.2023 klo 0.14 
@erkyp3rky
Iunno if there's a better way, but I extract if off Portal with Gcfscape and then pack the skin on the map on vide
erkyp3rky 27.2.2023 klo 1.26 
how did you get the "correct" portal BTS door skins? in portal theres a certain texture for door models (skin 5) that makes them look the way they do on your map and in the official maps, but that texture isnt there in gmod hammer. skin 5 is something completely different.
Spearnox 18.2.2023 klo 15.42 
does having portal 2 mounted make the game run normal?
Timtaalik 9.12.2022 klo 17.02 
combine all the linked maps
CADO [JCT caliphate] 23.8.2022 klo 1.26 
"GAH ♥♥♥♥!"
-nigel
HolidayVessel1225 19.8.2022 klo 20.47 
Maybe add a facility exit? idk