Garry's Mod

Garry's Mod

194 beoordelingen
Enrichment Center Complex
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Roleplay, Scenic, Realism
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99.000 MB
7 mei 2022 om 10:54
7 jan om 18:10
3 wijzigingsnotities (weergeven)

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Enrichment Center Complex

In 1 verzameling van Praisemantas
Enrichment Center Offices Series
9 items
Omschrijving
"We hope your brief detention in the relaxation vault has been a pleasant one."




Another map about Portal 1's Aperture by yours truly. This time, though, it's just a single scenic environment instead of a mess of winding corridors, so I didn't feel like it counted like a full Enrichment Center Offices entry.

Having Portal mounted onto Garry's Mod is NOT required.

Map name is gm_apcomplex


Consider supporting me on ko-fi! [ko-fi.com]



Check out my other Aperture themed maps below.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3402995093
18 opmerkingen
<width=1>PackMan09 14 dec 2024 om 13:45 
You should combine all your office maps
witchyG 17 aug 2023 om 15:54 
anyone else having a problem with missing textures?
slipymeat 9 jun 2023 om 22:28 
some thing that may actually help might be: All Portal RTX Models

thank me when if it workss!
erkyp3rky 28 feb 2023 om 0:32 
legend, ill give that a shot. thanks and keep up the good mapping work !
Praisemantas  [auteur] 28 feb 2023 om 0:14 
@erkyp3rky
Iunno if there's a better way, but I extract if off Portal with Gcfscape and then pack the skin on the map on vide
erkyp3rky 27 feb 2023 om 1:26 
how did you get the "correct" portal BTS door skins? in portal theres a certain texture for door models (skin 5) that makes them look the way they do on your map and in the official maps, but that texture isnt there in gmod hammer. skin 5 is something completely different.
Spearnox 18 feb 2023 om 15:42 
does having portal 2 mounted make the game run normal?
Timtaalik 9 dec 2022 om 17:02 
combine all the linked maps
CADO [JCT caliphate] 23 aug 2022 om 1:26 
"GAH ♥♥♥♥!"
-nigel
HolidayVessel1225 19 aug 2022 om 20:47 
Maybe add a facility exit? idk