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Báo cáo lỗi dịch thuật
Then, in the <RecipeDef> field, where it says “make primitive ammo,” find <ingredients> and immediately after </ingredients> add this code:
<fixedIngredientFilter>
<thingDefs>
<li>WoodLog</li>
</thingDefs>
</fixedIngredientFilter>
Later, I may upload a separate patch to the workshop, when I get around to it
I also don't know if this is intentional, but when I let them equip large kits they would never wanna equip primitive ammo, I then let them equip medium kits, which solved that issue.
I guess large kits only allow industrial ammo and better? Not sure.
Can't pick material to make the ammo out of.
This is most likely an oversight from the las update....
Reloading weapons works no problem.
Here is an example: Mod is Vanilla Factions expanded - medieval 2, turret is wall-mounted arbalest. It says it needs wood to reload, but I can't command a pawn to reload, as the option doesn't pop up, nor will the pawn fetch ammo when it is manning the turret.
Only solution right now for me, is to remove said turret and build a new one, as the new one is fully loaded.