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在 Reddit 上 





I am having serious issues with Vehicle Framework, no map exits can be found by default and sometimes travellers who leave via aerial vehicle just get swallowed by the void.
Raiders also have issues reaching the map, frequently a raid notification will appear, the game greezes for a bit, and then nothing happens or the raiders go straight back home.
But then again, maybe the void swallowing pawns is connected to Slave Bars.
Using the "Regenerate All Grids" command in dev move makes it possible to leave and enter maps, but it's not all that reliable and the other issues persist.
the mod that adds the Dark forest is Vanilla Factions Expanded - Medieval 2. i also use medieval overhaul and i must have just smushed the names together.
I Mean the Landmarks from Odyssey, i Kept trying to set up near the mountains in areas that had the "Ore Rich" modifier. a lot of them where also paired with either an Ancient Quarry, A Hollow, And one time a Terraforming scar. And it only happens in the dark forest biome. if i travel to any other landmark in the dark forest the preview dosent work, however if i go to a temperate forest or arid shrubland then all the landmark previews are fine.
What do you mean by "POI", a landmark from Odyssey, a quest location, or something else? If possible please give a specific example so I can try to replicate. Also what is "Medieval Overhaul 2", I can only find the normal "Medieval Overhaul".
If you found an issue, please report it in the Bug Reports section and include your log file.
Currently there are no mods reported to cause incorrect previews. If you find out which mod causes it for you, please let me know, so I can look into it. It's probably not Map Designer.
If you found an issue, please properly report it in the Bug Reports section and include a full HugsLib log.
Sorry, currently support for mod-added orbital maps is not planned.