边缘世界 RimWorld

边缘世界 RimWorld

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Map Preview
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Mod, 1.3, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
4.531 MB
2022 年 4 月 28 日 上午 9:26
7 月 24 日 上午 5:03
60 项改动说明 ( 查看 )

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Map Preview

在 m00nl1ght 的 2 个合集中
m00nl1ght's Mods
4 件物品
m00nl1ght's Essentials: Medieval World [1.5]
36 件物品
描述
Adds a map preview to the world map.
It shows you the map that will generate if you settle on the currently selected world tile.

The size of the preview window can be changed in the mod settings. To easily turn the preview on/off, you can use the small toggle button in the bottom right of the world map.

This mod was developed as a QoL addition for Geological Landforms and works great alongside it, but can also be used without it.

Direct downloads for non-Steam users are available here: GitHub Releases[github.com]


Additional Features

  • Reroll map seeds (RimWorld 1.4+ only): You can reroll the seed for individual world tiles. The main difference to the Map Reroll mod is that the rerolling happens on the world screen, before the actual map is generated, which is better for mod compatibility.

  • True terrain colors: Instead of a fixed color palette that only supports vanilla terrain, this mod dynamically extracts the actual texture colors from all terrains, including those added by other mods. So basically you will see the terrain how it will actually look when you settle on that tile. If for some reason you prefer the original fixed color palette from Map Reroll, I added an option to disable this feature in the mod settings.

  • Exact preview generator: This mod uses its own preview generator instead of the original one from the Map Reroll mod. It is more accurate and most importantly compatible with other mods that modify or add map features, for example Terra Project Core, CaveBiome and various other biome mods.

  • Faster caves and river generation (only before RimWorld 1.6): Significantly speeds up generation of maps that have caves or a river. This feature slightly changes how maps with a river generate, and can be disabled in the settings if this is not desired.


FAQ

> Can I safely add or remove this mod from existing saves?
Yes.

> Does this also work during an ongoing game, after selecting the starting location?
Yes. For example you can use it when starting a caravan or creating a second settlement.

> Does this slow down world map generation?
No. Nothing additional is generated until you actually select a tile and trigger the preview.

> How long does it take to render the preview when you click a tile?
Usually less than a second, unless there is a huge cave or complex modded biome on the tile, then it can take a bit longer.

> Will the preview/map be the same when I select the same world tile again later?
Yes, RimWorld generates maps with a seeded RNG, so same world seed + same location = same map. Unless some other mod messes with that system.


Compatibility

Terrain added by other mods is supported via the "True Terrain Colors" feature (make sure it is enabled in the mod settings).

If you find any mods that cause the previews to be inaccurate or incomplete, please let me know so I can add a compatibility patch.

When reporting bugs or mod conflicts, always upload your log file via HugsLib (press Ctrl + F12 directly after the problem happened) and include the link in your message. Without a log file there is no way for me to figure out what exactly is wrong or how to fix it.

Not compatible with the Multiplayer mod.


Credit

Map Preview extensively uses Harmony[github.com], thanks to Andreas Pardeike for creating this awesome patching library.

This mod uses modified code and graphics from the mod Map Reroll created by UnlimitedHugs.

Idea for mod concept by orbittwz#2340

Included translations:
  • Korean - submitted by Seanggag
  • Russian - submitted by Dmitry6
  • Chinese Traditional - submitted by SY1102
  • Turkish - submitted by penu
  • Spanish - submitted by Ferchu


Links

[discord.gg]
[github.com]

热门讨论 查看全部(6)
436
9 月 30 日 上午 5:53
置顶: Bug Reports
m00nl1ght
11
1
7 月 23 日 上午 7:37
map just doesnt load
Unorthodox_fox
1
7 月 28 日 上午 9:05
Not working on MacOS in new update
logan1988
1,010 条留言
m00nl1ght  [作者] 19 小时以前 
@MerlinCross

Yes, only natural terrain
MerlinCross 10 月 2 日 上午 6:45 
This only shows like land formation so it won't show something built like say Ancient dangers; correct?
m00nl1ght  [作者] 9 月 23 日 上午 6:25 
@十一

Are you using an external translation mod? If so, I have no control over it. If such a mod is broken, contact the author of the translation and ask them to fix it.

If there is a bug in this mod directly (not some external mod) the please report it in the Bug Reports section with log file included.
十一 9 月 23 日 上午 6:08 
I added this mod and its Chinese translation. This will result in garbled characters and the mod content will not be usable. Moreover, when generating the map, no map elements such as rivers will be generated.
m00nl1ght  [作者] 9 月 20 日 下午 2:53 
@give me games on GoG

No problem, glad you like the mod
give me games on GoG 9 月 20 日 下午 12:22 
Must have mod , thx
Bongus 9 月 16 日 下午 4:46 
@m00nl1ght

My bad, I had no idea grasslands just didn't spawn geysers. When I looked this up I got no information so I assumed it was the mod, and it was not.
m00nl1ght  [作者] 9 月 14 日 上午 5:06 
@Bongus

This mod does not modify geyser spawns. Though it's possible it could be a conflict with some other mod you have. If you can confirm that and figure out which mod it is, I can look into it.
m00nl1ght  [作者] 9 月 14 日 上午 5:04 
@Tyrant

Interesting idea, but out of scope for this mod, sorry.
Bongus 9 月 12 日 下午 6:47 
Somehow I was able to generate a map with zero steam geysers, and I'm pretty sure this mod is to blame.