武装突袭3

武装突袭3

654 个评价
Dynamic Camo System
7
3
2
3
2
3
   
奖励
收藏
已收藏
取消收藏
Data Type: Mod, Server
文件大小
发表于
更新日期
392.338 KB
2022 年 4 月 26 日 上午 10:24
2022 年 12 月 21 日 下午 12:29
4 项改动说明 ( 查看 )

订阅以下载
Dynamic Camo System

在 ThomasAngel 的 1 个合集中
ThomasAngel's mods
7 件物品
描述
Dynamic Camo System
A lightweight mod that makes your uniform choice actually matter. If your uniforms colours match the ground, you will be less visible to AI. The mod does this by comparing the uniforms average colour to the ground textures average colour and applying a camouflage coefficient depending on how much the colours match.

Features
  • Almost everything is adjustable through CBA settings
  • Only the server needs the mod
  • Texture cache for low performance impact
  • Works with all uniforms, on all maps, including modded ones, including CDLC ones
  • Darker colours conceal you in low-light conditions

Issues
  • The mod isn't always accurate, as it works off of colour averages. Sometimes you might be more visible than you think!
  • Roads aren't currently supported. Tell me if you would like to see them supported.
  • Currently, only uniforms are taken into account.
  • Likely to conflict with other camo-affecting mods like RE: Camosys and CF_BAI
  • Using "Ambient lighting reduction" at values above 0 will cause flashlights to flicker (engine bug, waiting for BI to fix)

I have tried to remedy the inaccuracy of the mod with CBA settings. If you don't want to worry about the mods inaccuracy giving away your position instead of concealing it, consider taking a look at the settings and adjusting the lower- and upper limits as you see fit.

If you feel like something is wrong or just want to check your camo coefficient, feel free to check the debug info with the included function DYNCAS_core_fnc_debug

Frequently asked questions
  • Q: Does it work against AI?
  • A: Yes it does.
  • Q: Does it work with uniforms from mod X?
  • A: Yes it does.
  • Q: Does it work with LAMBS?
  • A: Yes it does. However that's the only AI mod that I am sure about. Use other AI mods like VCOM at your own risk.
  • Q: Can you make it take stance, vegetation, time of day, overcast etc into account?
  • A: I won't, due to this being a part of the base game. You don't need mods for this!
  • Q: Will this mod affect other AI abilities such as hearing?
  • A: Nope. This mod only affects the AI:s visual abilities.
  • Q: Is this compatible with Antistasi?
  • A: Yes.
  • Q: Can I see the coefficients like in the pictures?
  • A: No. The pictures are edited.

Permissions & Licensing
GNU General Public License v3.0 (GPL-3.0 license)

Credits & Thanks
Supergauntlet for the inspiration for this mod and requesting the necessary features from Bohemia to make this mod possible

Bohemia Interactive for the continued development of Arma and adding the features to make this mod possible

UGV for helping out with the necessary math

All contributors on GitHub for being a massive help with development

Contribute
If you wish to contribute to the project by reporting issues or contributing code, you can do so on GitHub. (Link to GitHub)[github.com]

Donate
If you want to support me, you can do so on my Ko-Fi page. Donations are greatly appreciated! (Link to Ko-Fi)[ko-fi.com]
热门讨论 查看全部(5)
14
2022 年 5 月 4 日 下午 1:11
Change of Colour intensity regarding the system
Nexogamer401
3
2023 年 2 月 12 日 下午 8:12
Vegetation Concealment
LuizBarros99
3
2023 年 6 月 3 日 下午 1:59
Use the worst value of all the gears you carried as the final camouflage coefficient.
HBAOplus
261 条留言
Jun Nagase ´ ω` 9 月 15 日 下午 2:49 
Just wanted to add that I noticed the mod D.I.R.T seems to break this when it's running, I tried a bunch of different camos and all had a flat 1. Moment I turned DIRT off in the game config and re-tested my unit's camo coefficient it immediately dropped to 0.64
so if you have DIRT enabled, at least from the console readout, it breaks dynamic camo
thetiredgamer1234 5 月 8 日 上午 7:03 
does this work with ace?
Randy Wong Zhen Xuan 2 月 8 日 下午 11:16 
@largo5005 : hes not active anymore last update is 2022 just fork the mod
Void2 1 月 26 日 上午 9:11 
does vcom ai work with this??
largo5005 1 月 26 日 上午 5:19 
Hi,
I really appreciate that mod. A small request however : I've a ghillie in the glass/facewear slot, it seems it's not considered as a ghillie by the mod. Certainly because the mod searches the word "ghillie" in CfgWeapons, while facewear are in CfgGlasses. Do you think you can add a search in the CfgGlasses to your fnc_updateCamo.sqf ?
BOT Starky 2024 年 12 月 14 日 下午 3:55 
Anyone knows if it works with CF_BAI?
Axebeard 2024 年 12 月 5 日 上午 9:01 
How do you use/activate the debug info?
TubaHorse 2024 年 11 月 21 日 下午 4:39 
Are there any updated on the issue on the github regarding dedicated servers showing the wrong coefficients? I'm getting that issue. Locally, I'm getting coefficient values that make sense, on server I'm getting either max or min values depending on the camo I'm using.
STyx2909 2024 年 10 月 24 日 下午 9:15 
No
Dingo 6 2024 年 10 月 24 日 下午 3:23 
does it conflict with Hide Among the Grass?