Serious Sam 4

Serious Sam 4

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Lightning Man [Resource]
   
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Content: Enemies
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33.289 MB
24 apr 2022 om 3:21
6 jun 2022 om 10:20
2 wijzigingsnotities (weergeven)

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Lightning Man [Resource]

Omschrijving
Lightning Man has the ability to levitate in the air and can teleport to specific locations. His attack is to fire a beam of lightning at the target. More known
from TLH used as distraction.



[.:Highlight:.]
* Unique Behaviour
* Detailed Destruction
* Weakpoints (Head)
* Netricsa

[.:Stats:.]
Base Health: 200
Projectile Damage: 21
Can be stunned


[.:How to Setup:.]
<.:Path Markers:.>
You need Path Parkers named "LightningManGuide" that are also chained




[.:Creds:.]
PikaCommando - Scripting, Netricsa message
other1, Nigmas - Providing TLH assets

Thanks to those people that was a big contribution <3


9 opmerkingen
Struppi 6 jun 2022 om 11:44 
It is working now. Thank youn very much :)
Spy's Cr3ed  [auteur] 6 jun 2022 om 10:22 
Alright, now everything should be fine :chicken::steamsalty:
Spy's Cr3ed  [auteur] 6 jun 2022 om 7:18 
I'll check what's happening and will let you know once it's fixed
Struppi 6 jun 2022 om 6:54 
To reproduce, you could create a simple level with only a lightning man and a chapter info for you to spawn. When ingame, the lightning man will be stuck
Struppi 6 jun 2022 om 6:53 
Unfortunately, that is not the case. I tested it with a lightning man, which is not spawned but put in the level right away. Even when I spawn it at the end of the level, it does not work. At this point, 300 lines of script have already been processed and 20 Min. of gameplay have been passed
Spy's Cr3ed  [auteur] 6 jun 2022 om 6:25 
Alright, i forgot to mention: In case the spawning of this enemy is the first line of code in script you need to give it a time before that with Wait(Delay(0.1)) if that's not the case i'll check it later and see what can be done :chicken::chicken:
Struppi 6 jun 2022 om 5:53 
Nice work ;)

I wanted to use the lightning man in my own level and faced an issue. I want to ask kindly if you are going to fix the following issue:

In the SS4 editor, everything works fine. But ingame, the lightning man does not work for me. He is charging his lightning attack, but then, no projectile is fired. Then, he is stuck in that animation forever. The cosole shows the following error:

Lua error> [Content/SeriousSam4/Scripts/Enemies/TLH/EnemyBehavior_LightningMan.lua]:360: NULL projectile params passed to the SpawnProjectile() function

It seems that there is an issue with the projectile handling, but I have no idea why everything in the editor works fine, but ingame it throws an exception
Mbbote 25 apr 2022 om 1:21 
If the next game in the series will include this enemy then I hope his design will be changed as now he looks like a blue man in gold shorts but I have no complaints about his behavior good work!
steak jacobs 24 apr 2022 om 13:33 
Oh hell yeah!