Total War: WARHAMMER III

Total War: WARHAMMER III

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Legendary Lords of Legendary Mastery Enhanced
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overhaul
Značky: mod
Velikost souboru
Přidáno
Aktualizováno
5.843 MB
22. dub. 2022 v 21.08
6. říj. v 13.09
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Legendary Lords of Legendary Mastery Enhanced

Popis
Introduction
A few years back, I took over the maintenance of Legendary Lords, Legendary Mastery when its author went defunct. In doing so, I also made Legendary Lords of Legendary Legends, which was a total overhaul of all Legendary Lords/Heroes, though originally it was mostly focused on adding end-game skills.

Now, despite CA's best efforts to drive me insane by changing table layouts and dependencies, I have completed the porting of both LLLL and LLLM in a single mod, which you see before you.

Features
  • 500 new skills specifically for legendary characters. Most of these are intended as end-game "capstone" skills which are the new ends of each skill tree.
  • Reworked magic trees for every mage-LL. This includes access to spells at the start of a game, access to new lores for most of these characters, and - in a few cases - standalone abilities.
  • A total rework of LL/LH stats and weapons which more closely follows archetypical themes.
  • A few new spells and many new effects ripped from lore and sourcebooks.
  • Base mechanical changes to certain LLs' factions (e.g. Malus' possession and Imperial Authority are somewhat more lax in their implementation).
  • NEW! Overhauled armory system for the Daemon Prince. No more useless downgrades when reaching higher devotion thresholds!


Compatibility
Should be fully save compatible, though adding/removing during a campaign may result in lost skill points.
This mod no longer uses datacored tables. The few possible edge cases where datacored tables could cause issues are now resolved.
If another mod alters any aspect Legendary Lords or Legendary Heroes, this mod is likely to override that one due to load priority.

Known "Issues"
None.

Shameless Plug

This is far from the only mod I've put out. My library of Warhammer 3 mods can be found at: https://psteamcommunity.yuanyoumao.com/profiles/76561198039493969/myworkshopfiles/?appid=1142710

If you enjoy this mod, make sure to

It improves mod visibility
Populární diskuze Zobrazit vše (5)
19
5
1. úno. v 6.07
Is this still being updated?
Primal Fox
17
17. čvn. v 19.50
Bug Thread
CrankyMcDuff
2
12. pro. 2022 v 3.57
Conflict with Nakai glaive mods
Juicebox
Počet komentářů: 688
Oswald 11. říj. v 8.50 
@ArmyGamer Hes a bloodlines lord(blood dragons) just with a different name.
Warpspider 10. říj. v 10.29 
Sarthorael is another one
Warpspider 10. říj. v 10.29 
@ArmyGamer he's a fake LL, like Boris Todbringer. Some people (modders) decide to see them as LL because they, at some point (at least Boris) should come as LL officially, but they're not yet.

LLs are only the Lords you can play as in Vanilla Total War Warhammer 3.
ArmyGamer 10. říj. v 6.54 
How is he not one? Is says it right under his name that he is a legendary lord. Also i have a mod that allows me to recruit defeated legendary lords and it works with him. Granted he is not much different from the blood lords except that he can do both doomrider and grave sentinel skills while they cannot.
Commisar Jon Fuklaw  [autor] 9. říj. v 10.21 
Red Duke is not a Legendary character, just a re-named generic lord.
ArmyGamer 8. říj. v 12.46 
FYI: I noticed that the red duke for vampire counts doesn't seem to get any new skills in his tree.
Oswald 7. říj. v 14.12 
Based Comment about Age of S***.
+rep for the updated version :D
Commisar Jon Fuklaw  [autor] 7. říj. v 11.03 
I do not acknowledge Age of Smegma.
Konrad von Thierberg 7. říj. v 8.45 
i think that Malekith should have since during the end times he was the Incarnate of Ulgu (shadow) and not Shyish (death) and is AoS he is still the Incarnate of Ulgu (shadow).
Commisar Jon Fuklaw  [autor] 6. říj. v 13.16 
If anyone runs a Malus campaign and the sanity UI not lining up with the tooltips at +/-4 or +/-8 after the latest patch, inform me so I can re-datacore that table.