Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
I'm not so sure that's even possible. I think vassals are pretty hard coded to not betray its masters, but I could be wrong.
@MasterSJT - Unless you're a playing as a vassal that's hemorrhaging money and you have a bunch of generals sitting around not moving and not recruiting, you shouldn't be losing any units.
@Xoatl - I don't understand what this means, can you help me out here please?
@ScarGard12 - this falls very under "For all other vassals, if the vassal's subculture is different from the protector's, then that vassal will receive a small casualty reduction for whatever attrition their protector is immune to."
@Xereus - I don't play Tomb Kings so I had no idea this was a thing. It turns out they aren't permanent sandstorms, they only last 5 turns, but I can see how that could be hugely annoying so it should be fixed going forward. If there's any regions that are still having unwanted sandstorms during an ongoing campaign.