Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
I'm not so sure that's even possible. I think vassals are pretty hard coded to not betray its masters, but I could be wrong.
@MasterSJT - Unless you're a playing as a vassal that's hemorrhaging money and you have a bunch of generals sitting around not moving and not recruiting, you shouldn't be losing any units.
@Xoatl - I don't understand what this means, can you help me out here please?
@ScarGard12 - this falls very under "For all other vassals, if the vassal's subculture is different from the protector's, then that vassal will receive a small casualty reduction for whatever attrition their protector is immune to."
@Xereus - I don't play Tomb Kings so I had no idea this was a thing. It turns out they aren't permanent sandstorms, they only last 5 turns, but I can see how that could be hugely annoying so it should be fixed going forward. If there's any regions that are still having unwanted sandstorms during an ongoing campaign.