Total War: WARHAMMER III

Total War: WARHAMMER III

2,721 ratings
Climate Adaptation
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Tags: mod
File Size
Posted
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663.954 KB
Apr 13, 2022 @ 6:30am
Dec 5 @ 3:39pm
36 Change Notes ( view )

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Climate Adaptation

In 1 collection by Alex Zhao
Z's Mod Compliation
43 items
Description
This mod will allow a faction to gradually adapt a region's unsuitable climate, and slowly reduce the debuff every turn until it is completely removed. However, if the region is captured or destroyed by another faction, you will need to start over. It is not compatible with mods that add new climate effect bundles. Works for a saved game.

Unpleasant Climate (yellow) takes 25 turns
Uninhabitable Climate (red) takes 50 turns

Some text won't show correctly if you don't use this English sub-mod.

This is also a faster adaptation version of this mod. Please don't use both mods at the same time.

Thanks to sudkks's help, the icon on the campaign map will show correct effects and icons now.
Thanks to Think Critically's help, added built-in SFO support.
365 Comments
pmanfung 21 hours ago 
感謝付出,加油
Slavyk-GK Nov 29 @ 7:56am 
Hello/Bonjour,
French version/Version française disponible ici :

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3614175416
The.Bat Nov 20 @ 6:44pm 
Right on, thanks!
Alex Zhao  [author] Nov 19 @ 5:31pm 
Yes AI also get it.
The.Bat Nov 19 @ 11:49am 
Love this mod, was just wondering though if the ai is able to get the same benefits as the human player?
Madi92 Nov 9 @ 2:04pm 
It work fine with SFO, i cant say much about MP tho.
IscariotsAngel Nov 8 @ 2:18pm 
Also interested in whether this works with multiplayer SFO. I think it did a few years ago, keen to know if it still does.
ko$mo Nov 4 @ 12:50am 
Does it work with multiplayer?
Harbinger Nov 1 @ 8:58pm 
I play with IEE and the mod works fine with it.
Madi92 Oct 26 @ 9:42am 
Should it work with the IEE expanded?