全面战争:战锤3

全面战争:战锤3

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Radious Total War Mod - Part 1
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overhaul
标签: mod
文件大小
发表于
更新日期
745.145 MB
2022 年 4 月 9 日 上午 9:38
11 月 6 日 下午 12:56
148 项改动说明 ( 查看 )

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Radious Total War Mod - Part 1

在 Radious 的 1 个合集中
Radious Total War Mod - Warhammer 3
23 件物品
描述
Radious Total War Mod - Warhammer 3 - Part 1

Overview - From the award winning team and and from the creators of the most subscribed mods on steam workshop for TW games comes another major modification. This time for brand new Total War: Warhammer 3!



Graphics below are links, feel free to click on them!

[discord.gg]

This is short overview of what to expect and what will you get if you subscribe our mods!

[www.facebook.com]

Our mods take hundreds of hours, and with your precious feedback and support, Team Radious will continue to bring you some of the highest quality mods on Steam Workshop.

Complete game overhaul mod, which offers to players big changes in campaign AI, diplomacy, land battles, reworking abilities, spells, magic, changes buildings, re-balances all unit stats and costs, reworks experience system and much more with additions of custom made units for all in game factions.



Our work got into hands of many players, so all who previously played anything from Radious collection know exactly what to expect. Rebalanced, reworked, polished and enhanced original game based on same setting with tons of highest quality custom made units and further additions and content. To offer more variety and options how to play your favourite TW games.



Mod Details - IMPORTANT: Please read everything here carefully

Mod requires you to also have - Radious Total War Mod - Part 3 Radious Total War Mod - Part 4 and Radious Total War Mod - Part 2
热门讨论 查看全部(28)
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8 月 13 日 上午 9:00
Mother Ostankya is steamrolling me
Zakarum
8
9 月 27 日 下午 8:35
Skeletal Archers - Balancing
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2
9 月 10 日 上午 6:29
Problem whit a Skills
25thNight
8,550 条留言
Criarino 11 月 18 日 上午 7:43 
I'm not suggesting to move all 4 units to t3, just *either* warriors of ulfric or warriors of sigmar, to make them more unique, give a reason to recruit one over the other and also a reason to build the t3 worship building in minor settlements, *or* at least have the T3 increase warrior priest capacity.

But well, not like this breaks the game or anything. I can always change this myself locally.
Uryens  [作者] 11 月 18 日 上午 2:22 
It has been this way since many years ago and nobody had ever considered it a problem as you can conquer dozens of provicnes and build one temple in each of them, so and I´m afraid we are not going to degrade 4 custom units just to enable some more priests that nobody else is interested in having.

If you want more temples per province, you can use this
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2867589926
Criarino 11 月 17 日 下午 6:32 
P.S: hammers of sigmar look awesome!
Criarino 11 月 17 日 下午 5:09 
@Uryens I agree that the T4 building is very stacked, so why make it even more stacked by being the only one with capacity increase, specially when the T3 is so anemic?

There is absolutely no reason to build the T3 worship building in minor settlements: flagellants are also unlocked by barracks, unlocking hero recruitment is meaningless without the capacity, and the corruption is done better by the protection chain. At least I would like to have the capacity increase at T3 to have a reason to build it in minor settlements.

Another idea would be bringing warriors of ulric (or sigmar) down to T3 as well, even if with nerfs, as rn there's a lot of overlap between the 2 (10 more ap and 10 less anti-infantry is not enough to make warriors of ulric worth it IMO)
aos_21 11 月 17 日 下午 4:28 
Hello. With only Radious installed I am unable to turn down my music volume in the start menu. Additionally, all of my sound in main menu and campign selection menu is faint and sounds like its at the end of a long hallway... please advise. Also it would be very nice to be able to change the main menu background. Thank you!!
Uryens  [作者] 11 月 17 日 上午 11:34 
criarino: no that´s, not what happens:
As I said, that building does a lot more.and the corruption is the less important one, given that it unlocks 4 custom tier 4 units and it´s also necessary to recruit demigryph knights.

And volkmar has more and better bonus for units, specially the custom ones from the temple chain. than for characters.
Aegyssus 11 月 17 日 上午 9:47 
@Uryens. :steamthumbsup: Thanks for answering !

Found the problem. Was a "yellow" mod bottom list that I didn't notice.
Is "Console Commands (Modding Tool)" ; I deleted it and no problem no more !
-
After each update and/or major patch I always uninstall the entire game and delete all remaining related (hidden) files on my PC; including unsubscribe from mods and delete game's workshop folder.
Also, with Registry clean and Win11 health check.
Then, restart PC, clean install the game and mods.
-
That CTD was entirely my mistake !
Since Radeous mods imho are absolutely ROCK Solid !

:Perseverance:
Criarino 11 月 17 日 上午 8:04 
the t3 that gives -4 corruption and unlocks flagelants? Tier 3 barracks unlocks a bunch of units (including flagelants) AND increases capacity for empire captain, is -4 corruption that big of a deal? If so I would rather only the t4 building have the -corruption and remove it from the t3, specialy as there's already another -4 corruption at tier 3 (protection) that is also just better. Not being able to increase capacity at t3 means only major settlements can increase it, and that's a big nerf for this specific hero for no reason IMO. Same as witch hunters btw, what greatly nerfs like half of Volkmar's bonuses (his thing is buffing witch hunters and warrior priests, but even with his buffs and that one tech he only gets 4 warrior priests).
Uryens  [作者] 11 月 16 日 下午 3:40 
Because that´s not the only thing that building does.
Criarino 11 月 16 日 上午 11:40 
why is the building to increase warrior priest capacity tier 4, while every other empire hero have their capacity increased by tier 3?